I work in game development and we have built our own Editor framework with an embedded Python 2.6 interpreter. The Editor framework has its own set of modules written on the C-side that lots of our Python tools/ scripts import and use. The problem however is that Sphinx's automodule fails on these imports because, well, they are only live when our Editor is running. I've tried tricking Sphinx by creating dummy, empty modules that are named the same as our Editor side modules, but our tools/scripts also call functions off of these modules and it's failing because my local Python interpreter can't find those symbols. Hope this makes sense...
Given this situation, is there any way I can get Sphinx to use our Python interpreter instead of the locally installed version of Python? Thanks! - Jason --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "sphinx-dev" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/sphinx-dev?hl=en -~----------~----~----~----~------~----~------~--~---
