I work in game development and we have built our own Editor framework
with an embedded Python 2.6 interpreter.  The Editor framework has its
own set of modules written on the C-side that lots of our Python tools/
scripts import and use.  The problem however is that Sphinx's
automodule fails on these imports because, well, they are only live
when our Editor is running.  I've tried tricking Sphinx by creating
dummy, empty modules that are named the same as our Editor side
modules, but our tools/scripts also call functions off of these
modules and it's failing because my local Python interpreter can't
find those symbols.  Hope this makes sense...

Given this situation, is there any way I can get Sphinx to use our
Python interpreter instead of the locally installed version of
Python?

Thanks!

- Jason

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