When a surface is sent to the client using red_send_surface_image, operations were already performed on it. Thus it may combine, especially if it is a primary surface, both "picture-like" areas and areas that are more "artificial". In order to avoid noticeable artifacts, such surface will be sent lossless. --- server/red_worker.c | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/server/red_worker.c b/server/red_worker.c index 35139ef..0b651ed 100644 --- a/server/red_worker.c +++ b/server/red_worker.c @@ -5198,7 +5198,9 @@ static void red_add_surface_image(RedWorker *worker, int surface_id) area.right = surface->context.width; area.bottom = surface->context.height; - item = red_add_surface_area_image(worker, surface_id, &area, NULL, TRUE); + /* not allowing lossy compression because probably, especially if it is a primary surface, + it combines both "picture-like" areas with areas that are more "artificial"*/ + item = red_add_surface_area_image(worker, surface_id, &area, NULL, FALSE); display_channel_push(worker); } -- 1.6.6.1 _______________________________________________ Spice-devel mailing list Spice-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/spice-devel