----- Original Message -----
> Hi,
> 
> On Fri, 2016-05-20 at 17:16 +0200, Marc-André Lureau wrote:
> > On X11, each widget has its own context. Make sure we are using the
> > widget associated context when using gl.
> > 
> > Fixes:
> > https://bugzilla.redhat.com/show_bug.cgi?id=1337721
> > 
> > Signed-off-by: Marc-André Lureau <marcandre.lur...@gmail.com>
> > ---
> >  src/spice-widget-egl.c | 15 +++++++++++++++
> >  1 file changed, 15 insertions(+)
> > 
> > diff --git a/src/spice-widget-egl.c b/src/spice-widget-egl.c
> > index 754fc20..5612959 100644
> > --- a/src/spice-widget-egl.c
> > +++ b/src/spice-widget-egl.c
> > @@ -349,6 +349,14 @@ void spice_egl_unrealize_display(SpiceDisplay
> > *display)
> >  
> >      SPICE_DEBUG("egl unrealize %p", d->egl.surface);
> >  
> > +    if (GDK_IS_X11_DISPLAY(gdk_display_get_default())) {
> > +        EGLBoolean b = eglMakeCurrent(d->egl.display,
> > +                                      d->egl.surface,
> > +                                      d->egl.surface,
> > +                                      d->egl.ctx);
> > +        g_return_if_fail(b == EGL_TRUE);
> 
> Can we come up with a better name ? A critical message saying 'b == EGL_TRUE'
> is
> not very helpful...

Well, "success" :) is not much more helpful, what is really interesting is line 
number, function, and G_DEBUG=fatal_criticals to break there.

> 
> Pavel
> 
> > +    }
> > +
> >      if (d->egl.image != NULL) {
> >          eglDestroyImageKHR(d->egl.display, d->egl.image);
> >          d->egl.image = NULL;
> > @@ -516,6 +524,13 @@ void spice_egl_update_display(SpiceDisplay *display)
> >  
> >      g_return_if_fail(d->ready);
> >  
> > +    if (GDK_IS_X11_DISPLAY(gdk_display_get_default())) {
> > +        EGLBoolean b = eglMakeCurrent(d->egl.display,
> > +                                      d->egl.surface,
> > +                                      d->egl.surface,
> > +                                      d->egl.ctx);
> > +        g_return_if_fail(b == EGL_TRUE);
> > +    }
> >      spice_display_get_scaling(display, &s, &x, &y, &w, &h);
> >  
> >      glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
> _______________________________________________
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> 
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