Hi,

> +typedef struct SpiceMsgcMousePositionV2 {
> +    uint32_t x;
> +    uint32_t y;
> +    uint32_t buttons_state;
> +    uint32_t channel_id;
> +    uint32_t monitor_id;
> +} SpiceMsgcMousePositionV2;

When touching the mouse messages anyway I'd suggest to design it more
like the linux input layer events (or qemu input subsystem, which was
inspiried by the linux input layer too).

cheers,
  Gerd

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