From: Marc-André Lureau <marcandre.lur...@redhat.com>

Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com>
---
 src/channel-display.c | 2 +-
 src/channel-main.h    | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/channel-display.c b/src/channel-display.c
index ae949eb..fd072a9 100644
--- a/src/channel-display.c
+++ b/src/channel-display.c
@@ -436,7 +436,7 @@ static void 
spice_display_channel_class_init(SpiceDisplayChannelClass *klass)
      * @width: width
      * @height: height
      *
-     * The #SpiceDisplayChannel::draw signal is emitted when the
+     * The #SpiceDisplayChannel::gl-draw signal is emitted when the
      * rectangular region x/y/w/h of the GL scanout is updated and
      * must be drawn. When the draw is finished, you must call
      * spice_display_gl_draw_done() in order to release the GL
diff --git a/src/channel-main.h b/src/channel-main.h
index fd7a3bb..3c527d6 100644
--- a/src/channel-main.h
+++ b/src/channel-main.h
@@ -53,8 +53,8 @@ struct _SpiceMainChannel {
 /**
  * SpiceMainChannelClass:
  * @parent_class: Parent class.
- * @mouse_update: Signal class handler for the #SpiceMainChannel::mouse-update 
signal.
- * @agent_update: Signal class handler for the #SpiceMainChannel::agent-update 
signal.
+ * @mouse_update: Signal class handler for the 
#SpiceMainChannel::main-mouse-update signal.
+ * @agent_update: Signal class handler for the 
#SpiceMainChannel::main-agent-update signal.
  *
  * Class structure for #SpiceMainChannel.
  */
-- 
2.20.1.98.gecbdaf0899

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