yep, looks like you have a bunch of extra arrays in the file that splash 
doesn't know about. I'll have a go at putting in a workaround.

Daniel

On 22 Jul 2014, at 1:33 am, bkwiggins77 via SPLASH users forum 
<[email protected]> wrote:

> Hi!
> 
> Alas, I don't have the io routine used to produce the file, but I do have a C 
> program which translates the binary into an ascii file. This program reveals 
> the data structure for the binary which I think is what you are after (its in 
> the load_snapshot routine at the end). I'm actually unsure if the softening 
> lengths were dumped. I suppose I could recreate the "size" of the particles 
> with something like (mass / density)^(1/3) or something similar...
> 
> If they are not in the file, is there a way to manually or artificially set 
> this parameter for a group of particles in SPLASH?
> 
> Thanks so much for your help,
> 
> Brandon
> 
> On Wednesday, July 16, 2014 4:57:45 PM UTC-6, [email protected] wrote:
> Hi Brandon, 
> 
>  Looks like you have extra arrays in the file that are different from what 
> splash assumes: 
> 
> ----------------------- SMS_SN_55_29_000 ----------------------- 
>  >> reading default Gadget format << 
>  cooling flag on : assuming Ne, Nh dumped before h 
> 
> ... 
> ** FRIENDLY NEIGHBOUR WARNING! ** 
>    It looks like you are using around   0.0 neighbours, 
>    corresponding to h =  0.00*(m/rho)^(1/3) in 3D: 
> ------- 
> 
> Seems that the smoothing lengths have not been read correctly from the file, 
> presumably because you do not actually have Ne/Nh dumped, or you have some 
> extra arrays in between? Can you send the io routine you use to write this 
> file so I can see what the problem might be? 
> 
> I should point out that the best way to handle extra physics in GADGET is to 
> output files in the block-labelled (tagged) format (format 2 in GADGET I 
> believe) - then splash knows how to read any new arrays no matter how many 
> you add. 
> 
> Daniel 
> 
> On 17 Jul 2014, at 5:12 am, bkwiggins77 via SPLASH users forum 
> <[email protected]> wrote: 
> 
> > Hi! 
> > 
> > My name is Brandon Wiggins. I'm attempting to visualize a cosmic filament 
> > with this gadget dataset: 
> > 
> > https://www.dropbox.com/l/SLeOUOGFQsSuzolWtG0Xlq? 
> > 
> > I have attempted to visualize this in a rotation about the filament. I 
> > would like to apply some smoothing between particles in the filament so 
> > that it these particles do not appear as discrete points. Is there a way to 
> > do this in SPLASH? Both normalized and density-weighted interpolation are 
> > currently turned on in my attached visualization. 
> > 
> > Brandon 
> > 
> > 
> > 
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