Hi Terry,

 Splash does already implement a kind of binning, where only one particle of 
each type per pixel is allowed to be plotted in a 500 x 500 grid (this is 
called “fast particle plotting”). The best way to reduce the file size is to 
use a bitmap format (png), but the disadvantage is that this renders the axes 
labels poorly. I’d thought about adding a feature where you can render the 
particle plot as a bitmap but keep the axes and text in a vector format, 
however it’s a bit complicated to implement inside giza as this mixes between 
device types, so I’d need to be convinced that this is worth doing.

Alternatively it might be better to implement some kind of shading instead of 
plotting particles for general plots. I’ve played around with this but so far 
with not entirely satisfactory results - is this what you’re after?

Cheers,

Daniel


> On 29 Sep 2016, at 3:39 AM, Terrence Tricco <ttricco@xxx> wrote:
> 
> Hi Daniel,
> 
> Is there an option in splash when plotting particle data to bin the 
> particles? I couldn’t seem to find it if it is there. I’m making a plot of 
> dust density vs gas density, but I don’t need to plot all the millions of 
> particles. Doing so creates figures which are just too large in file size.
> 
> Terry

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