I think the issue was how to interact with QT Designer. When
instantiating the InteractiveShell I needed to pass an empty
dictionary for the namespace argument and an empty list for commands.
To make this work with QT designer I had to subclass InteractiveShell.
The subclass, IShellSub, had an init function which took a single
argument (its parent). IShellSub.__init__ then called
InteractiveShell.__init__ passing the appropriate values for commands
and namespace.

On Dec 21, 2:25 pm, Jeremy <[email protected]> wrote:
> Hi,
>
> Can someone explain how I use spyderlib to place a QT shell widget
> into my application? I've tried using InteractiveShell but am getting
> various errors which I assume could because I'm using the wrong class
> or calling syntax.
>
> Thanks
> Jeremy

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