Thanks Ryan - a handy summary.  Food for thought.

Thanks,
Chris

On Fri, Oct 27, 2017 at 11:57 AM, R Smith <[email protected]> wrote:

>
> On 2017/10/27 11:52 AM, Bart Smissaert wrote:
>
>> Is this BedrockDB something that could be used to connect to a server and
>> run SQL and avoid the problems (mainly slowness) that SQLite would
>> have in this situation?
>>
>
> and
>
> Chris Locke wrote:
> My work environment is mainly Windows servers/users.  SQLite 'works' but is
> obviously unsupported (file locking, etc).
> Could BedrockDb help in this area?  Sounds like it works 'locally' but
> 'networkably' (is that a word?!)  Couldn't find any Windows-friendly builds
> or guides.
> Even assuming it could be set up, it also looks like there aren't .Net
> drivers or 'wrappers' for it?
>
>
>
> This is not directly a client-server architecture, but you can achieve the
> same result by having a server with a DB node and a local node that you
> connect to locally, so you simply talk to your local node which in turn
> communicates to the server. The main difference between that and a
> client-server setup is that you experience no latency whatsoever, to your
> app it's as-if the server exists on the local machine (which is technically
> exactly the case), and of course the full dataset exists in two places,
> locally and on the server (at least 2, but it is recommended to have 3
> places), which may be unwanted if local storage is really tight, but then
> SQLite would also not have worked for you.
>
> [snipped]
> Anyway, that's how we do it.
>
> Cheers,
> Ryan
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