On 2005-12-08T10:37:36-0800, Wilson Yeung wrote:
> You're expected to cast your structure into an unsigned char *,
> because in C/C++, the only portable way to represent a byte is with a
> char/unsigned char.

Off-topic, I suppose, but what is a portable representation of a byte?
What does unsigned char pointer give you that a void pointer does not
(other than support for legacy compilers)?


/Allan

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