mrw wrote: 
> Interestingly (or not) I find that the issue described in this thread
> appears to be applicable to SqueezePlay as well.
The issues is with ALSA. So if Squeezeplay is using ALSA then the
problem will happen.

The problem could happens with any audio subsystem if the source data
stream cannot be handled by the audio subsystem.   

The audio subsystem jams and so output buffer never empties and so
playing never start or perhaps 1-2secs  and then stops.  If output never
empties, then player will never ask for more data and so player is alive
(checks contact with LMS etc.)  but stalled.


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