stephanvdplas wrote: 
> Hi Jim,
> 
> once again thanks for your reply. In my case, I am facing the issue with
> ALL receivers and I have a spare receiver having the same issue. Also
> the Boom has the same issue. Wether connected by Wi-Fi or cabled, a
> receiver disconnects and freezes AT THE MOMENT an other players
> (re)joins the server.
> Optimizing Wi-Fi is a part of the solution, because the issue than
> happens less often (because less moment of rejoining players), but it is
> not a solution itself. There must be a reason why players freeze when an
> other player joins.

ok, I think I have a clear understanding now. What you are seeing is a
player disconnecting (rebuffering?), then when it is ready to resume
(rebuffering complete), the syncing process starts, and that
disables/locks up one or more of the receivers/booms (who previously
were playing fine). Because they are synced this stops everything,
Correct?

maybe one of the dev's could help you with exactly what happens with the
syncing process. Also, maybe try the "Group Players" plugin.
https://forums.slimdevices.com/showthread.php?108558-ANNOUNCE-Group-Players&highlight=group
Philippe would have to tell you if syncing is handled any differently
with his plugin.

Other than that I am at a loss. I also have never synced more than, say
3 devices, although I own alot! :). I would still encourage taking one
at a time out of the mix. For example, a radio rebuffered and it cause
the boom to lock things up. Take out either the radio or boom, and see
what happens. Maybe you can zero in one one or two problem players.

Don't forget to suspect power supplies.

Good luck!
Jim


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