Stuttering is usually due to either 
* processor load
* network issues
* sync issues.
* other LMS/plugin processing hogging processor (LMS is single
threaded)

You need to eliminate possibilities.

Are the players synced ?
Do you have other plugins that may do audio processing such as Inguz.
What else is LMS doing when playing (e.g. database scanning).

To play 192/24 on SB3 - decompression, resampling (not sure whether
resample to 44.1Khz or 48Khz) and recompression will be happening.
Usually resampling and recompression to Flac are the big processor load.
You should check processor load on  Pi4 using top or similar.

Some users change the default sox resampling settings and can make it
very processor intensive.

The network should be able to handle the resulting 44.1kHz (48Khz?) Flac
but some "wired" network technologies can have problems. Also
occasionally network sockets & cable fail gradually (i.e.intermittent
connection)
What is network topology ?
Do you use Homeplug ?
Do you have network switches/hubs ?

You should enable LMS logging to see what is the root cause of the
stuttering - start with player.source to DEBUG to check audio processing
(e.g. confirm that just resampled Flac and not WAV is being sent to
players)


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