Hi all,
  I'm looking at the TrieNode code, and while it's super fast, it's quite
memory-hungry: each node uses 2kb of RAM for the children index and any
moderately-sized Trie has plenty of nodes. On the upside, it's blazing fast.

How about changing it so that each node only havs as many children as the
[min_char, max_char] range, using a std::vector and a min_char offset?
Lookups would still be O(length of key), insertions may require shifting
the vector if the char being inserted is lower than the current min_char,
but the memory savings sound promising.

What do you think?

-- 
    Francesco
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