Interesting. What sort of size threshold do you see where performance begins to drop off? Is it just a matter of larger objects reducing hitrate (due to few objects being cacheable in memory) or a bottleneck in squid itself that causes issues?

-C

On Jan 28, 2008, at 8:00 PM, Adrian Chadd wrote:



Squid's great at keeping small objects in memory, but not large objects.
Its been a known problem for a while. I've got a dotpoint to fix it in
Squid-2.X; 3.x has a different memory object cache organisation which
will need to be revisited once I've got some more experience with memory
caching in 2.x.




Adrian


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