From: Greg KH <gre...@linuxfoundation.org>

3.4-stable review patch.  If anyone has any objections, please let me know.

------------------

From: Tony Luck <tony.l...@intel.com>

commit cbc96b7594b5691d61eba2db8b2ea723645be9ca upstream.

Many platforms have per-machine instance data (serial numbers,
asset tags, etc.) squirreled away in areas that are accessed
during early system bringup. Mixing this data into the random
pools has a very high value in providing better random data,
so we should allow (and even encourage) architecture code to
call add_device_randomness() from the setup_arch() paths.

However, this limits our options for internal structure of
the random driver since random_initialize() is not called
until long after setup_arch().

Add a big fat comment to rand_initialize() spelling out
this requirement.

Suggested-by: Theodore Ts'o <ty...@mit.edu>
Signed-off-by: Tony Luck <tony.l...@intel.com>
Signed-off-by: Theodore Ts'o <ty...@mit.edu>
Signed-off-by: Greg Kroah-Hartman <gre...@linuxfoundation.org>

---
 drivers/char/random.c |   10 ++++++++++
 1 file changed, 10 insertions(+)

--- a/drivers/char/random.c
+++ b/drivers/char/random.c
@@ -1087,6 +1087,16 @@ static void init_std_data(struct entropy
        mix_pool_bytes(r, utsname(), sizeof(*(utsname())), NULL);
 }
 
+/*
+ * Note that setup_arch() may call add_device_randomness()
+ * long before we get here. This allows seeding of the pools
+ * with some platform dependent data very early in the boot
+ * process. But it limits our options here. We must use
+ * statically allocated structures that already have all
+ * initializations complete at compile time. We should also
+ * take care not to overwrite the precious per platform data
+ * we were given.
+ */
 static int rand_initialize(void)
 {
        init_std_data(&input_pool);


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