>> I think a <server_port/> subelement would be useful, because it would be
>> clearer and more semantically correct than having a hostname:port string in
>> the <server_address/> element (not to mention ipv6 addresses).

Yeah, it would mean that a client doesn't have to parse out the port from the
rest of the host part. But that's really not that difficult, and is happening
inside an XMPP client that is required to already know how to do that (of
course, that may mean an underlying library ought to expose a helper method for
it.. :) ).

As for IPv6 addresses, you're supposed to enclose the IP address portion inside
brackets [ ] to separate it from the port.

> I would suggest you put that into <uri/> instead.

Except that <uri /> looks to mean a URI for identifying/learning more about the
game in question. Not where to connect to join the game.


Mathieui: since it looks like you're the first to go this route in a while, let 
us
know what you find experience-wise in practice. It could be worth revisiting
196 in-depth to mirror whatever information Steam provides for the
equivalent feature in its client (especially if that data can be easily 
extracted).


-- Lance

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