Hi,

I always learned as coding style:
Uint8 isIn;
void putPixel(int x, int y, int col);
etc.

I like it, because it's clear, and I see it more often then is_in and
render_text.

Regards,

Gert-Jan


> On Wed, Jan 12, 2005 at 02:17:50AM +0000, Pablo Nicolás Nuñez Pölcher
> wrote:
>> Hi,
>
> hi pablo,
>
>> I've finally finished writing the image class and the
>> OpenGL support for 2D images. Should I upload it
>> to the CVS or should it first be integrated into the
>> project?
>
> first integrate it into the project.
>
> to all : please don't commit code to the cvs if it hasn't anything to do
> with the project
>
>> TODO for me: Error checking when image files load.
>
> a few comments
>
> 1)
> currently the method used to display the image is called
> Image::GL_PutImage. we should rename it to something more like
> image::display
>
> 2)
> also, maybe we should start using a convention on how to name methods
> and variables
>
> i try to use lower case only and "_" between words like
> Uint8 is_in(Sint32 x, Sint32 y);
> whereas you would write something like
> Uint8 IsIn(Sint32 x, Sint32 y);
>
> we should choose something and keep it.
>
> i'll definitely write something about coding style
>
> 3)
> alpha blending and transparency can be added later without too much
> trouble I think but it'll be needed for integration
>
> 4)
> i took a look at supertux's source code last night and there seems to be
> endianness issues with opengl. maybe we should take care of that right
> at the start ?
> anyone has a macintosh here ?
>
> 5)
> i'd like to avoid seeing opengl functions in the main code
>
> maybe but them in something like se::init_gl ?
>
> i'll also write an image engine class (like the sound engine: hash
> tables to retrieve images) maybe we can put some methods in here too.
> or maybe declare some static methods on the image class (methods used
> for the whole class rather than a given instance)
>
> that's it
>
> thanks for this good work :)
>
> Fred
> --
> Why fear computers ? They don't byte !
>



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