Hi Fred,

> > its own OpenGL code to display the video, instead of using game->display.
> 
> bad
> 
> it's not consistent with the rest of the program to use several
> different methods to display things on screen.

I agree with you that it's not consistent, but the code I used is slightly
different from the standard display method, since there's no intermediary
surface and some code that's executed outside only once, instead of every
time the surface gets displayed. 

If you're short in time, I'll rewrite the code to make it consistent with the
rest, but where should I put this code?

See you!
Pablo

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