Do you have a bzr branch with all the changes? Fabien On Wed, May 25, 2011 at 18:28, rusirius <[email protected]> wrote: > Alexander, > > Thank you for this. > > I have tried to follow this step by step and I believe that I have > followed everything accurately. Unfortunately I am getting an error > during compilation: > > [ 66%] Building CXX object src/CMakeFiles/stellarium.dir/qrc_mainRes.cxx.o > [ 67%] Building CXX object src/CMakeFiles/stellarium.dir/main.cpp.o > make[2]: *** No rule to make target > `plugins/GpsLocator/src/./libGpsLocator.a', needed by `src/stellarium'. > Stop. > make[1]: *** [src/CMakeFiles/stellarium.dir/all] Error 2 > make: *** [all] Error 2 > johnc@voyager:~/prog/gpslocator-plugin/builds/unix$ > > I'm not sure what I'm missing but here but I have create a GpsLocator > directory under plugins and added my plugin code. Here are the > modifications I have made to the various Stellarium files: > > ~stellarium/gpslocator-plugin/CMakeLists.txt: > SET(USE_PLUGIN_GPSLOCATOR 1 CACHE BOOL "Define whether the Gps Locator > plugin should be built.") > > ~stellarium/gpslocator-plugin/plugins/CMakeLists.txt: > IF (USE_PLUGIN_GPSLOCATOR) > ADD_SUBDIRECTORY( GpsLocator ) > ENDIF() > > ~stellarium/gpslocator-plugin/src/CMakeLists.txt: > IF (USE_PLUGIN_GPSLOCATOR) > SET(STELLARIUM_STATIC_PLUGINS_LIBRARIES > ${STELLARIUM_STATIC_PLUGINS_LIBRARIES} > "${CMAKE_BINARY_DIR}/plugins/GpsLocator/src/${CMAKE_CFG_INTDIR}/libGpsLocator.a") > ADD_DEFINITIONS(-DUSE_STATIC_PLUGIN_GPSLOCATOR) > ENDIF() > > ~stellarium/gpslocator-plugin/src/StelMainGraphicsView.cpp: > #ifdef USE_STATIC_PLUGIN_GPSLOCATOR > Q_IMPORT_PLUGIN(GpsLocator) > #endif > > I also make one change to > ~stellarium/gpslocator-plugin/plugins/GpsLocator/src/CMakeLists.txt in > that I commented out > some lines under INCLUDE_DIRECTORIES as I figured they are no longer > required. Here is how the file looks: > > INCLUDE_DIRECTORIES( > ${STELLARIUM_BUILD_DIR} > ${STELLARIUM_SOURCE_DIR} > ${STELLARIUM_SOURCE_DIR}/core > ${STELLARIUM_SOURCE_DIR}/core/external > ${STELLARIUM_SOURCE_DIR}/core/modules > ${STELLARIUM_SOURCE_DIR}/gui > ${STELLARIUM_SOURCE_DIR}/scripting > ${CMAKE_BINARY_DIR} > ${CMAKE_BINARY_DIR}/src > ${CMAKE_SOURCE_DIR}/src > ${CMAKE_SOURCE_DIR}/src/gui > $ENV{CMAKE_INCLUDE_PATH} > ) > > LINK_DIRECTORIES(${STELLARIUM_BUILD_DIR}/src) > > SET(GpsLocator_SRCS > GpsLocator.hpp > GpsLocator.cpp > Gps.hpp > Gps.cpp > SerialPort.hpp > SerialPort.cpp > gui/GpsLocatorDialog.hpp > gui/GpsLocatorDialog.cpp > gui/StelDialogGPSL.hpp > gui/StelDialogGPSL.cpp > gui/GpsTerminal.hpp > gui/GpsTerminal.cpp > gui/GpsMapTool.hpp > gui/GpsMapTool.cpp > ) > > > # Add here all the .ui files > SET(GpsLocator_UIS > gui/GpsLocatorDialog.ui > gui/GpsTerminal.ui > gui/GpsMapTool.ui > ) > QT4_WRAP_UI(GpsLocator_UIS_H ${GpsLocator_UIS}) > > # Compile the resource files > SET(GpsLocator_RES > ${CMAKE_SOURCE_DIR}/resources/gpsLocator.qrc) > QT4_ADD_RESOURCES(GpsLocator_RES_CXX ${GpsLocator_RES}) > > # Add here all the files which require moc compilation > # that is, all the headers with SIGNAL/SLOTS/PLUGIN_INTERFACE etc.. > SET(GpsLocator_MOC_HDRS > gui/StelDialogGPSL.hpp > gui/GpsLocatorDialog.hpp > gui/GpsTerminal.hpp > gui/GpsMapTool.hpp > GpsLocator.hpp > Gps.hpp > ) > > # After this call, GpsLocator_MOC_SRCS = moc_GpsLocator.cxx > QT4_WRAP_CPP(GpsLocator_MOC_SRCS ${GpsLocator_MOC_HDRS}) > > SET(extLinkerOption ${QT_LIBRARIES} ${JPEG_LIBRARIES} ${PNG_LIBRARIES} > ${OPENGL_LIBRARIES} ${ICONV_LIBRARIES} ${INTL_LIBRARIES}) > > ############### For building the dynamic library ###################### > IF(BUILD_DYNAMIC_LIB) > ADD_LIBRARY(GpsLocator MODULE ${GpsLocator_SRCS} > ${GpsLocator_MOC_SRCS} ${GpsLocator_RES_CXX} ${GpsLocator_UIS_H}) > > IF(APPLE) > FIND_LIBRARY(OPENGL_LIBRARY OpenGL) > MARK_AS_ADVANCED(OPENGL_LIBRARY) > SET_TARGET_PROPERTIES(GpsLocator PROPERTIES LINK_FLAGS "-undefined > dynamic_lookup" SUFFIX ".dylib") > ENDIF(APPLE) > > IF(WIN32) > SET_TARGET_PROPERTIES(GpsLocator PROPERTIES LINK_FLAGS > "-enable-runtime-pseudo-reloc -Wl,--allow-multiple-definition" ) > SET(StelMain stelMain) > ELSE(WIN32) > SET(StelMain ) > ENDIF(WIN32) > > TARGET_LINK_LIBRARIES(GpsLocator ${StelMain} ${extLinkerOption}) > > INSTALL(TARGETS GpsLocator DESTINATION "modules/${PACKAGE}") > ENDIF(BUILD_DYNAMIC_LIB) > > ############### For building the static library ###################### > IF(BUILD_STATIC_LIB) > ADD_LIBRARY(GpsLocator-static STATIC ${GpsLocator_SRCS} > ${GpsLocator_MOC_SRCS} ${GpsLocator_RES_CXX} ${GpsLocator_UIS_H}) > SET_TARGET_PROPERTIES(GpsLocator-static PROPERTIES OUTPUT_NAME > "GpsLocator") > TARGET_LINK_LIBRARIES(GpsLocator-static ${StelMain} ${extLinkerOption}) > SET_TARGET_PROPERTIES(GpsLocator-static PROPERTIES COMPILE_FLAGS > "-fPIC -DQT_STATICPLUGIN") > ENDIF(BUILD_STATIC_LIB) > > I'm not sure what else is required. > > > > On 25/05/2011 08:42, Alexander Wolf wrote: >> 2011/5/24 Alexander Wolf<[email protected]>: >>> This recommendations is nice for development plugins on linux, but >>> don't cool for mac os x. Now I'm develop my plugin meteor shower - you >>> can look my commits as example integrate plugins on source code of >>> Stellarium. Or any other plugin. >> O.K., I write some simple instructions for create a static plugin on >> wiki - http://stellarium.org/wiki/index.php/Static_Plugin_Development >> >> > > > ------------------------------------------------------------------------------ > vRanger cuts backup time in half-while increasing security. > With the market-leading solution for virtual backup and recovery, > you get blazing-fast, flexible, and affordable data protection. > Download your free trial now. > http://p.sf.net/sfu/quest-d2dcopy1 > _______________________________________________ > Stellarium-pubdevel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >
------------------------------------------------------------------------------ vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data protection. Download your free trial now. http://p.sf.net/sfu/quest-d2dcopy1 _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
