I'm trying hard to speed up the profile here. when we are creating a new dive, if we just move the handler around for a while, CPU goes to 100%. managed to reduce the amount of calls to QPainterPath::addText by 1/4, wich helped a lot, but it seems that Qt calls that internally so I'm now trying to not replot the whole scene for a single move on the handler.
On Fri, Dec 12, 2014 at 1:25 PM, Dirk Hohndel <d...@hohndel.org> wrote: > > Hi there, > > with 4.3 almost ready to go, can I ask for a favor? > > There are a TON of open bugs in trac. > > Many of them are for divecomputer support - those are hard to track down > and usually only Jef can really answer them. But many other ones are > things that need to be followed up on. Ask the reporter if the bug is > still there in the latest daily, for example. Try to reproduce it yourself > (in case it doesn't require hardware you don't have access to). > > Even if you are not a developer and don't necessarily know how to fix it, > following up, asking questions really helps. > > And similarly, can I ask people to really try and hunt for bugs? > Play with filtering. There are many many combinations of actions one could > take. Filter, select, edit, accept or discard... can you produce incorrect > results / crashes? Keep track of what you are doing (so we can reproduce > it) and report it. Play with printing (we seem to only check on that prior > to a release). Statistics. Importing and exporting. Etc. > > Just give it a good workout, please. > > Thanks > > /D > > PS: special KUDOS to Robert and Tomaz who are already working on closing > trac bugs. Much appreciated. > _______________________________________________ > subsurface mailing list > subsurface@subsurface-divelog.org > http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface >
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