Enthusiastic ACK.
Please send pull request that shows how this would work.

On November 12, 2017 1:47:13 PM PST, "Lubomir I. Ivanov" <neolit...@gmail.com> 
wrote:
>On 12 November 2017 at 09:22, Dirk Hohndel <d...@hohndel.org> wrote:
>>
>> On Nov 11, 2017, at 10:53 PM, Stefan Fuchs <sfu...@gmx.de> wrote:
>>
>> I would keep posting the subsurface.exe
>> When creating my own builds and testing I very often just replace the
>exe to
>> test s.th. because it's faster...
>>
>>
>> Either way is no problem. I need to figure out how to post better
>> explanations there, but that I'm pretty sure is easy to do.
>>
>
>i would like to bring something up again - 3rd time is charm.
>when a user reports a crash at some offset in the subsurface.exe,
>there is really no straightforward way of debugging the crash.
>i know that "real man" don't use debug symbols and dream in x86...but
>how about we facilitate this finally for the Windows build? :-)
>
>1) use "RelWithDebInfo":
>cmake <commands> -DCMAKE_BUILD_TYPE=RelWithDebInfo
>(subsurface.exe is created with debug symbols but it's not linked to
>the debug version of Qt)
>
>2) objcopy --only-keep-debug subsurface.exe subsurface.exe.debug
>(copy the debug symbols to the .debug file)
>
>3) objcopy --strip-debug --strip-unneeded subsurface.exe
>(strip the debug symbols from the .exe)
>
>4) objcopy --add-gnu-debuglink=subsurface.exe.debug subsurface.exe
>(apply the debuglink thingy)
>
>5) upload subsurface.exe.debug next to the Windows build (~70MB for
>me) in the Github release
>
>results:
>- subsuface.exe is still a stripped down release build
>- gdb subsuface.exe
>reads debug symbols from the .debug file if it's in the same path as
>the .exe!
>- profit?
>
>maybe i can give it a try by just creating a new Github branch and
>messing with the Travis build as i don't have a MXE setup?
>
>ACK/NAK?
>
>lubomir
>--

-- 
from my phone.
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