I wouldn't mind seeing a custom PyGame for Sugar (let's call it sugargame). Ryan Gordon made a GTK backend for SDL which would allow the PyGame display to coexist with GTK widgets[1]. Also, Nirav Patel has written a sweet PyGame camera module which supports object tracking etc. There's probably a bunch of other useful stuff that could be rolled into PyGame beyond what the (unmaintained) OLPCGames wrapper provides.
-Wade [1] - http://lists.laptop.org/pipermail/games/2007-April/000089.html <http://lists.laptop.org/pipermail/games/2007-April/000089.html> On Mon, Sep 28, 2009 at 9:33 PM, Bernie Innocenti <ber...@codewiz.org>wrote: > Hello, > > the sugar-pippy rpm in Fedora depends on pygame, which is used by some > of the examples. > > So far, so good, but pygame in turn depends on numpy, a 7.7MB package > which a lot of huge dependencies such as atlas (11MB), libgfortran > (1MB), blas (700KB) and python-nose (1MB). > > The rest of Sugar is now free of numpy, so it would be good if we could > get rid of it completely. One quick solution would be splitting the > problematic examples to a sugar-pippy-examples-extra package. > > Another possibility -- probably the cleanest -- would be splitting the > optional classes surfarray and sndarray to a subpackage of pygame. > > -- > // Bernie Innocenti - http://codewiz.org/ > \X/ Sugar Labs - http://sugarlabs.org/ > > _______________________________________________ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel >
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