Tomeu and everyone, John is trying to follow my instructions on setting up a collaboration test environment for his Sugar Activity. It isn't working for him on F12 and I couldn't get my own test environment working on F11. All the testing I did for the book was on F10 using Salut with the F10 firewall program disabled. I think my instructions are good as far as they go, but there may be security issues preventing them from working. The only thing I can think of that MIGHT help is to use jabber.sugarlabs.org as a server. It seems to me that has worked for me on F11 in the past. The problem I had with it when it didn't work recently was that I could see others on the network but my instances could not see each other. I believe this was caused by configuration on the server that limited the number of active users.
If anyone can help him he'd be grateful. The only things I can suggest are: 1). Use jabber.sugarlabs.org instead of Salut. 2). As a *last* resort, downgrade to F10 and disable the firewall. James Simmons ---------- Forwarded message ---------- From: John I. Gakos <gakos.ioan...@gmail.com> Date: Wed, Mar 17, 2010 at 6:42 AM Subject: Re: [Sugar-devel] Porting a game to Sugar To: James Simmons <nices...@gmail.com> Good afternoon, i am trying to emulate the neighborhood with multiple XO's (individual instances of sugar-jhbuild) following the instructions you provide in the network section of the tutorials. The problem is that since i have a completely fresh installation of fedora 12, it seems that NetworkManager misses a configuration that i cannot find out. I provide you the shell.log file where the problem is located. http://fpaste.org/ZwGw/ I really need this feature of sugar since i have to deliver a fully working network game by sunday. I need your help mate :) Thank you for the support and your time, John On Sat, Mar 13, 2010 at 1:04 AM, James Simmons <nices...@gmail.com> wrote: > > John, > > I have finished writing a FLOSS Manual, "Make Your Own Sugar > Activities!", that covers every topic a new Activity developer is > likely to need information on. If by "networking section" you mean > you want to make your Hangman game a shared Activity there's a chapter > on that too. You can find the book at: > > http://en.flossmanuals.net/ActivitiesGuideSugar/Introduction > > I hope this gives you the information you need and makes your task > simpler. If it doesn't, let me know why. > > James Simmons > > > > Date: Thu, 11 Mar 2010 20:19:38 +0200 > > From: "John I. Gakos" <gakos.ioan...@gmail.com> > > Subject: [Sugar-devel] Porting a game to Sugar > > To: sugar-devel@lists.sugarlabs.org > > Message-ID: > > <78f33bdd1003111019m1d246de2ib2abafeef9075...@mail.gmail.com> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hey folks, > > > > i need some help with the development progress of porting a game to sugar. > > (hangman) > > I am newbie to the community and i would like to ask for some help > > concerning the > > networking section. This is the repo i use. > > http://bitbucket.org/gakos/hangman.activity/overview/ > > <http://bitbucket.org/gakos/hangman.activity/overview/> > > > > <http://bitbucket.org/gakos/hangman.activity/overview/>Kind regards, > > John > > > > > > -- > > Gakos Ioannis > > Undergraduate student > > Computer Engineering & Informatics > > University Of Patras,Greece > _______________________________________________ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel -- Gakos Ioannis Undergraduate student Computer Engineering & Informatics University Of Patras,Greece _______________________________________________ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel