Hi Bernie,

On 25 Jul 2010, at 18:37, Bernie Innocenti <ber...@codewiz.org> wrote:

> El Sun, 25-07-2010 a las 02:25 +0100, Gary C Martin escribió:
> 
>> Anyone else remember this?
> 
> I played dozens of similar time-sinks

Lol.

> but none in particular that would
> match your description 100%... the oldest resource-management games I
> remember are:
> 
> 
> The Settlers (1993, Amiga)
> http://en.wikipedia.org/wiki/The_Settlers_(video_game)
> 
> Populous (1989, Amiga)
> http://en.wikipedia.org/wiki/Populous

Yea was a great game, enjoyed that one a lot.

> M.U.L.E. (1983, C64)
> http://en.wikipedia.org/wiki/M.U.L.E.
> 
> Dome Dweller (1984, C64, source code printed in a book)
> http://ready64.it/libri/scheda_libro.php?id_libro=55
> 
> 
> Not to mention Civilization and SimCity, probably the most popular and
> long-lived games of this genre.
> 
> I think playing these games in moderation provides an important learning
> opportunity.

Yea I know, I just remember 'Kingdom' or whatever it was called, to be not so 
engrossing that you played without reason, but just simple enough that you 
tried to work out the rules involved (or started poking about the code to see 
what they were). Obviously we could up the learning opportunity, perhaps 
pulling in some constructionist ideas, though I vaguely remember it was written 
by a teacher/professor originally (numeracy, reading, planning). admit it would 
just be a fun project to work on for me, probably make it's map graphics tile 
based so kids/deployments could easily customise and share the components for 
their own locale/imagination (and obviously any default text at least in 
pootle, or perhaps even a UI to edit and store/share in the journal entry).

BTW: You probably need to be at least 35+ to have played 'Kingdom' ;)

Regards,
--Gary 

> -- 
>   // Bernie Innocenti - http://codewiz.org/
> \X/  Sugar Labs       - http://sugarlabs.org/
> 
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