Hi Bernie, On 25 Jul 2010, at 18:37, Bernie Innocenti <ber...@codewiz.org> wrote:
> El Sun, 25-07-2010 a las 02:25 +0100, Gary C Martin escribió: > >> Anyone else remember this? > > I played dozens of similar time-sinks Lol. > but none in particular that would > match your description 100%... the oldest resource-management games I > remember are: > > > The Settlers (1993, Amiga) > http://en.wikipedia.org/wiki/The_Settlers_(video_game) > > Populous (1989, Amiga) > http://en.wikipedia.org/wiki/Populous Yea was a great game, enjoyed that one a lot. > M.U.L.E. (1983, C64) > http://en.wikipedia.org/wiki/M.U.L.E. > > Dome Dweller (1984, C64, source code printed in a book) > http://ready64.it/libri/scheda_libro.php?id_libro=55 > > > Not to mention Civilization and SimCity, probably the most popular and > long-lived games of this genre. > > I think playing these games in moderation provides an important learning > opportunity. Yea I know, I just remember 'Kingdom' or whatever it was called, to be not so engrossing that you played without reason, but just simple enough that you tried to work out the rules involved (or started poking about the code to see what they were). Obviously we could up the learning opportunity, perhaps pulling in some constructionist ideas, though I vaguely remember it was written by a teacher/professor originally (numeracy, reading, planning). admit it would just be a fun project to work on for me, probably make it's map graphics tile based so kids/deployments could easily customise and share the components for their own locale/imagination (and obviously any default text at least in pootle, or perhaps even a UI to edit and store/share in the journal entry). BTW: You probably need to be at least 35+ to have played 'Kingdom' ;) Regards, --Gary > -- > // Bernie Innocenti - http://codewiz.org/ > \X/ Sugar Labs - http://sugarlabs.org/ > _______________________________________________ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel