Weird, I really tried to trigger it on our last Dextrose build and never happened.
The whole idea of killing activities is a little bit controversial I think, you have to assume to many things about activities, so far just a few activities in sugar uses all the proper mechanisms, I am afraid that in most of the cases kids would just loose their current work. What about... If the system load is already close to a "critical" point, SUGAR could just stop new activities from being executed with a proper warning, and suggestions. _______________________________________________ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel