Excerpts from Martin Abente's message of Tue Aug 31 20:44:25 +0200 2010: [Organising a Sugar game session, e.g. Sauerbraten] > Why not Quake?! Quake 2 coop mode was fun ;) AFAICT the Quake 2 game data is still proprietary, so not available to everyone (legally). Open Arena [1] would be an Open Source alternative. The latter (being based on Quake 3 which has a very different single player mode than Quake 2) shares the drawback of Sauerbraten that there's no co-op mode, though it does at least support bots (while Sauerbraten doesn't). Doom 2 with FreeDoom data files supports co-op mode; there's even an activity for it [2]. I have a feeling it incorporates binary code and won't work on most systems, but AFAIK most distros ship it so that's not an issue. ;)
> I am not suggesting to eliminate the current process, I am just saying > that we should define clear parameters that could help to minimize the > current bottle necks generated by the current number of > maintainers/reviewers and the difficulties of agreement at the coding and > designing stages, respectively. Do you have any concrete idea what we could do to improve or speed up the process? What would you consider the most important blocker / what took most of your time? Sascha [1] http://openarena.ws/ [2] http://wiki.laptop.org/go/Doom -- http://sascha.silbe.org/ http://www.infra-silbe.de/
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