On Wed, Oct 13, 2010 at 10:29 AM, Anurag Chowdhury <anu...@seeta.in> wrote: > Daniel, > Thank you for reviewing the patch. Appreciate it. > Wish to inform you that I did try the profiler, and displayed the time slice > intervals between rendering of consecutive frames. I did find significant > change in the rendering time of first frame. > Raw svg icon with colour is timely filled using a sine function, which > control its timing, and is updated on every frame of animation. Since, we > have a 400 Mhz capacity processor in an XO-1, this has considerable > processing lead times associated for completion of the rendering job. > My earlier idea of frame dropping is a technique, which can smoothen an > already started animation, but does not speed up the start-up. > Regards, > Anurag >
Anurag, Based on your background as a game designer you probobly has as much back ground on this particular issue as any one else. Can you create a timer, output the activity start time to the log and report your results back to this list? david _______________________________________________ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel