Hi all,

This kind of issues might (maybe ejabberd patch behaves like that)
be fixed on server side, but it sounds too ugly..

On Tue, Jul 12, 2011 at 01:21:12PM -0000, Sugar Labs Bugs wrote:
> #2963: Sugar telepathy code does not take into account presence status of 
> buddies
> ------------------------------------------+---------------------------------
>     Reporter:  alsroot                    |          Owner:                   
>           
>         Type:  defect                     |         Status:  new              
>           
>     Priority:  Unspecified by Maintainer  |      Milestone:  Unspecified by 
> Release Team
>    Component:  sugar                      |        Version:  Git as of 
> bugdate          
>     Severity:  Unspecified                |       Keywords:                   
>           
> Distribution:  Unspecified                |   Status_field:  Unconfirmed      
>           
> ------------------------------------------+---------------------------------
>  Thats a regression from 0.88.
> 
>  Current code in 0.9x relies (looks like) only on roster to assume what
>  buddies is online. Thats sounds like reimplementing the wheel within
>  jabber protocol, since there is presence state of buddies for that case.
>  Even if it was done due to optimization reasons, it breaks workflow for
>  non-sugar buddies (though, this workflow is not well supported in sugar).
> 
>  In any case, 0.88 behaves more standard and do not show offline buddies in
>  F1 view.
> 
> -- 
> Ticket URL: <http://bugs.sugarlabs.org/ticket/2963>
> Sugar Labs <http://sugarlabs.org/>
> Sugar Labs bug tracking system
> 

-- 
Aleksey
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