On Thu, Jan 12, 2012 at 11:39:14AM -0300, Gonzalo Odiard wrote: > On Thu, Jan 12, 2012 at 11:30 AM, Aleksey Lim > <alsr...@activitycentral.org>wrote: > > > On Thu, Jan 12, 2012 at 10:44:11AM -0300, godi...@sugarlabs.org wrote: > > > From: Gonzalo Odiard <godi...@gmail.com> > > > > > > Change order in the full screen button > > > > Hi, whats the reason to swap fullscreen and rotate buttons? > > Afaik, mostly all activities have fullscreen button as a leftmost. > > That will be confusing to have ImageViewer unique (and change existing > > users experience for ImageViewer itself. > > > > > > The idea is have all the "View" operations in the same order than in other > activities. > And yes, Full Screen is the last of the View buttons. > > > > > > , and icons in rotate buttons. > > > > Well, I'm not a designer and specialist of users experience, but new > > buttons: > > > > - look similar to each other and similar to Refresh functionality button > > + old ones are more distinct > > - all image viewers I managed to find screenshots for, do not use > > circles for rotate buttons > > + old buttons look similar to the majority on image viewers > > > > > Well, I am not an expert. > We wanted use the same icons to rotate in Paint, ImageViewer and Fototoon. > I have asked to Gary what icons should we use, and he said the Paint icons > are the better. > I cc to Gary to see if he can explain better .
I see only one useful way here: * for icons, create rotate buttons for sugar-artwork and trying to switch all activities to these icons * for fullscreen button, have a section in HIG regarding this button (it is useless to have it in different places for different activities). And only after that, patch ImageViewer and other activities. -- Aleksey _______________________________________________ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel