Hello In fact I am developping against GTK3 because I have the latest sugar-build, which holds the 0.100 version.
Otherwise, I can download the 0.94 or some versions under in SugarOnAStick format, or in a VirtualBox format : but this way I have difficulties for transferring easily the project from my host system to the guest sugar one. I tried, in VirtualBox, to use the guest additions in order to share a folder between the host and guest systems (some years ago), but I did not manage. Also, I don't know how to develop the application so that it supports both gtk2 and gtk3. And I was also planning to port the activity to a web acitvity, instead of a gtk one, but it may not be available to many OLPC that way. And I don't know where to start. So what do you advice me ? (developping in GTK2, GTK3, and/or web activity) Regards. 2013/9/24 Alan Jhonn Aguiar Schwyn <alan...@hotmail.com> > Hi, > > You only will make a GTK3 version? > The latest sugar (0.100) is not used in any deployment: > in all countries we have Sugar 0.94 or less. > > Would be good have a GTK2 version of that activity. > > Regards! > > Alan > > ------------------------------ > Date: Tue, 24 Sep 2013 16:45:13 +0200 > From: laurent.bern...@gmail.com > To: gonz...@laptop.org > CC: sugar-devel@lists.sugarlabs.org > Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? > > Thank you very much. > > I'll try with Python/Cairo/Gtk3. > > > 2013/9/24 Gonzalo Odiard <gonz...@laptop.org> > > If you are not porting a existing olpcgames application, > I suggest you use something else. > You can use any of the html5 frameworks, or plain python/cairo stuff. > sugargames de not have to much development, > and pygame/gtk do not work really well together. > > Gonzalo > > > > On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe < > laurent.bern...@gmail.com> wrote: > > Hello everyone, > > As I am developping my game HitTheBalls for sugar 0.100 (I have, I think, > the latest sugar-build), I am planning to switch it from OLPCGames 1.6 to > sugargames. > > But the sugargames tells that pango font is not supported. So, what is the > best way to get started with fonts in SugarGames ? Do you have some links ? > I searched over the web, and I found tutorials for Gtk3 and PangoCairo, but > I don't know if these can work with SugarGames. > > Regards > > _______________________________________________ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel > > > > > _______________________________________________ Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel >
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