I've changed the prefs.json file, in order to set a resolution of 1200x900 on HDMI1, but it does not seem to have changed anything.
{ "output": "HDMI1", "resolution": "1200x900" } Width still takes the whole screen width. Same for height. (I've stopped and restarted osbuild shell). 2013/10/10 laurent bernabe <laurent.bern...@gmail.com> > Are you talking about options from this page : > http://developer.sugarlabs.org/dev-environment.md.html ? > > Regards > > > 2013/10/10 Daniel Narvaez <dwnarv...@gmail.com> > >> It might be helpful to change the sugar-runner window size, see the dev >> environment documentation on developer.sugarlabs.org >> >> On Thursday, 10 October 2013, laurent bernabe wrote: >> >>> Otherwise, >>> >>> I thought, as my laptop may have wider screen than OLPC, I can try to >>> restrict the activity zone (toolbar + canvas zone) with css (even if that >>> task can be hard) and have it centered on my screen. And maybe add a bit of >>> Javascript in order to restrict mouse interaction to the "emulated zone". >>> >>> Maybe that can be silly, but at least, I will "have a screen" close to >>> the real XO, and a more realistic result. >>> >>> Regards >>> >>> >>> 2013/10/10 laurent bernabe <laurent.bern...@gmail.com> >>> >>>> Hello, >>>> >>>> 2013/10/10 Manuel Quiñones <ma...@laptop.org> >>>> >>>>> 2013/10/9 laurent bernabe <laurent.bern...@gmail.com>: >>>>> > Hello, >>>>> > >>>>> > *) I am wondering whether I can safely replace, in an index.html >>>>> file of a >>>>> > web activity, the <div id="canvas></div> with <canvas >>>>> id="canvas"></canvas> >>>>> > ? >>>>> > >>>>> > Because the library I am using need a real canvas element. >>>>> >>>>> You just put your <canvas> inside that <div>. >>>>> >>>> >>>> I've put my canvas element inside the #canvas div and it worked. >>>> >>>> >>>>> >>>>> > *) Also, if I can use a real canvas element, how can set its size to >>>>> the >>>>> > remaining size of the screen ? (As my laptop has a wider screen than >>>>> XO >>>>> > ones). >>>>> >>>>> It's possible by connecting to the window resize event in JS. You can >>>>> see an example in Clock Web activity. >>>>> >>>>> https://github.com/manuq/clock-web >>>>> http://manuq.github.io/clock-web >>>> >>>> >>>> >>>> Wouldn't be simpler to use CSS instead ? I've seen that there are two >>>> css media added in the index.html, which seem to do what I am waiting for >>>> (#canvas => width:100%, overflow-y: auto, and top: 75px), but it seem that >>>> none are used. (Canvas lays at top = 0 px and left = 0px, width is about >>>> 300px ...) >>>> >>>> Regards >>>> >>> >>> >> >> -- >> Daniel Narvaez >> >> >
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