The following points outline why developing 8 interactive math games in Sugarizer is both a necessary and impactful step for enhancing Sugar Labs educational reach:
- Firstly, Sugarizer delivers the same educational benefits as Sugar, but while Sugar is tied to a Linux desktop environment, Sugarizer reimplements Sugar core educational functionalities in a modern, web‑based format which allows it to run on virtually any device (mobile, tablet, or desktop) offering greater accessibility and expanding the reach of Sugar Labs educational tools. - Secondly, Sugarizer is an active project within the Sugar Labs ecosystem, yet when it comes to math activities, the offerings are quite limited. Currently, only five math games are available (Game of Life, Implode, Last One Loses, Sprint Math, and Mindmath), and 1-2 of these are already deprecated, as mentioned by Lionel Llaske. This gap clearly highlights an opportunity to introduce fresh, engaging math activities that can further enhance Sugarizer’s educational impact and better support STEM learning for children. - Thirdly, As both a Python and JavaScript developer, I am well-versed in both Pygame and PhaserJS. However, I prefer PhaserJS because its modern, web-based approach offers greater accessibility and support across all platforms (desktops, tablets, and mobile devices). Additionally, it has a rich set of built-in features, such as advanced physics engines, animations, and responsive asset management, that accelerate development and enhance user experiences. This makes it especially suitable for creating engaging, interactive math games that can reach a wider audience. - Furthur, I have updated my GSoC proposal, as recommended by Sir Walter, to outline how I will integrate math games into the Sugarizer framework. This update details the required tech stack, provides an overview of Sugarizer’s architecture, and explains my development approach for integrating interactive math activities. Considering Sugarizer's modern web-based, cross-platform accessibility, its reimplementation of Sugar core functionalities, the current shortage of Sugarizer's math games, and the advantages of using PhaserJS over Pygame, I am confident that developing 8 interactive math games will significantly improve Sugar Labs educational impact. Looking forward to your valuable feedback! On Thu, 3 Apr 2025 at 04:17, Chihurumnaya Ibiam <[email protected]> wrote: > Hi Ali, > > Your *Tools and Technologies *section has little to do with the project > idea so > I'm wondering why it's there. > > Would also be great if you listed contributions to Sugar or activities, as > the contributions > you've listed are mostly to Sugarizer and that doesn't tell us if you can > work on Sugar or > its activities. > > Hope this helps! > > > -- > > Ibiam Chihurumnaya > [email protected] > > > > On Tue, Apr 1, 2025 at 7:47 PM Ali Hassan <[email protected]> wrote: > >> Dear Walter & Ibiam, >> I hope you’re doing well. I have been working on my GSoC proposal for >> Sugar Labs, focusing on developing 8 Math Games for Sugar. Given your >> expertise, I would greatly appreciate it if you could review my proposal >> and provide any feedback or suggestions for improvement. >> I am attaching the pdf to this email. >> Looking forward to your thoughts. Thank you for your time. >> Best regards, >> Ali Hassan >> _______________________________________________ >> Sugar-devel mailing list >> [email protected] >> http://lists.sugarlabs.org/listinfo/sugar-devel >> >
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