Thank you, it worked ! I hope it' my final issue(s) but : I'm trying to manually control a vehicule by using the command MoveToXY while the vehicule has always a speed of 0. The result is a vehicule which looks like it is teleporting (my timestep is of 100 ms). However the vehicle disappears sometimes (probably because it reached the end of a route I did not define) causing Traci to stop as the vehicle does not exist anymore and I'm sending commands to it. So, can I avoid this kind of situation (avoiding the disappearance of this vehicle) ?
Another issue : sometimes I'm simulating a bridge over another road. So some points in the simulation have the same x,y coordinates. When putting a vehicle or an object around this area with moveToXY, I don't know how SUMO choses the edge the vehicle is on. Is specifying the edgeID the only way to chose the edge we want ? Regards, Timothée Le mar. 7 août 2018 à 14:10, Jakob Erdmann <namdre.s...@gmail.com> a écrit : > 1) yes. you need to use sumolib to get the 3d coordinates. > 2) see > http://sumo.dlr.de/wiki/Definition_of_Vehicles,_Vehicle_Types,_and_Routes#Using_existing_types > > regards, > Jakob > > 2018-08-03 12:32 GMT+02:00 Timothée Corsini via sumo-user < > sumo-u...@lists.sourceforge.net>: > >> Hello, >> >> I am currently working on importing a sumo simulation into a 3D >> environment >> by using TraciAPi. In order to create the TrafficLights, I would like to >> get the 3D coordinates of the node and the lanes concerned. However, >> TraciApi gives 2D position for objects different from vehicles. Do I have >> to use the sumolib and/or parse the net file in order to get the >> informations I need ? >> >> Another question : I would like to create random trips into my network, >> that is why I use the randomTrips.py script. But I also need to use >> different vTypes. That is why I used a vTypesDistribution. (as creating >> multiple trips for each vType would also require to change the ids of each >> vehicles for Duarouter use) >> So here is the issue : I am using the vTypes to determine the object >> created in my 3D environment, that is why I have defined constant vTypes >> in >> a file. But, by using the vTypesDistribution, I need to redefine each of >> the vehicle types I use and to change their names. That means I would need >> to define for each of those "new" vTypes a 3D object. >> >> So, is there some way to create a random distribution of already defined >> vTypes ? >> >> Best regards, >> Timothée >> >> ------------------------------------------------------------------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> _______________________________________________ >> sumo-user mailing list >> sumo-u...@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/sumo-user >> _______________________________________________ >> sumo-user mailing list >> sumo-user@eclipse.org >> To change your delivery options, retrieve your password, or unsubscribe >> from this list, visit >> https://dev.eclipse.org/mailman/listinfo/sumo-user >> > >
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