Seems that a config of:

<vType id="normalVehicle" length="4.00" maxSpeed="40.00"  
guiShape="passenger" speedFactor="1.3" tau="3" sigma="1.65"  
accel="4.6" minGap="1.5"/>

(as well as the hardcoded modification to MSCFModel_KraussOrig1.cpp  
setting  vSafe -= (oldV - vSafe) * 3)

Visually looks really good, I get a 'standing wave' of vehicles  
slowing down, but vehicles leaving the wave go on to resume what looks  
like normal behaviour and gaps.

Quoting "v.f.baines" <v.f.bai...@bath.ac.uk>:

> Hi,
>
> OK just two bits to check then, when you say speed reduced by  
> accel*sigma*random - you definitely mean accel? Just seems strange,  
> I thought that value would just be used in increasing speed rather  
> than decreasing.
>
> And when you say high values, how high is high? In the docs it says  
> sigma is between 0 and 1? So it can be bigger than that you mean?  
> And for accel, high but feasible? Or just super high? Looks like  
> default is 2.6, something like 6.5 is feasible and 3 times bigger if  
> thats high enough?
>
> Will experiment around with some numbers anyway, I just dont want to  
> accidentally break validity of modelsĀ 
>
> Thanks
>
> <div>-------- Original message --------</div><div>From: Jakob  
> Erdmann <namdre.s...@googlemail.com> </div><div>Date:24/02/2014   
> 13:13  (GMT+00:00) </div><div>To: vb...@bath.ac.uk </div><div>Cc:  
> sumo-user <sumo-user@lists.sourceforge.net> </div><div>Subject: Re:  
> [sumo-user] Creating congestion waves and measuring them </div><div>
> </div>Hello,
> I have to retract an earlier statement due to a review of the  
> computations involving sigma.
>
> in the default car-following model (Krauss) there is no concept of
> overbraking. Vehicles will always brake just hard enough to avoid a crash.
>
> This was wrong. The speed of a vehicle is reduced by sigma * accel *  
> random in every simulation step regardless of whether the vehicle is  
> braking or accelerating (accel is the value of the vType attribute  
> accel, random is from [0,1]).This means that a braking vehicle will  
> sometimes drive slower than it needs to.
> The fact that it scales with accel is up to debate but you should be  
> able to see a wave of increasing deceleration if you use high values  
> of sigma and accel.
>
> Vehicles should never crash as long as tau > step-size and unless  
> you play with speed mode or lane change mode.
> If you really want a crash you can set the speed mode of a vehicle  
> so as to ignore maximum deceleration and then braker harder than it  
> normally could (and thus harder than the follower expected).
> regards,
> Jakob




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