On 3 May 2011, at 13:08, Richard Dobson wrote:

> My proposed application is not music listening as such, but sonification of 
> particle collisions in the LHC. In the data, Z is the beam axis, and the most 
> interesting stuff has high transverse momentum, i.e. left right up down 
> across the beam axis. I can do a great deal just with horizontal surround 
> (the most obvious way of sonifying bipolar data, of which there is a lot), 
> but most collisions are  very obviously 3D in space. "Normally", jets are 
> formed in symmetrical pairs e.g. one hard left, one hard right, but recently 
> they have found some instances where the jets were not exactly in opposite 
> directions, indicating (possibly) some new physics. So it will be important 
> to tell if two sounds are exactly opposite (180 deg in effect), or at a 
> narrower angle. There may be situations where being able to rotate the 
> soundfield in the classic B-Format way in  order to choose an alternative 
> listener orientation would be useful.

Sure, in such a scenario you'd of course want Z-axis info, too. But then you 
may also need a more precise and stable localization. Naive guess would be 
something like two rings of six speakers at different horizontal levels would 
be a reasonable minimum.

Here's a question for the experts:

If one considers a cube arrangement as a minimum for 3D playback, which could 
be interpreted as two rings of four speakers at different horizontal levels, 
then why would one choose a cube over e.g. two "rings" of four speakers that 
are not only at different horizontal levels, but rotated by 45deg against each 
other. In other words, a setup that in projection wouldn't be a square, but an 
octagon?

Ronald
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