Hi Matthew. Le Thu, 22 May 2014 22:53:29 -0400, Matthew Palmer <palme...@mymail.vcu.edu> a écrit :
> Did you personally experience it? Can you describe how you felt? Unfortunately, reservation was required, and I did not experienced it. I wish I had... It was first shown during the ISEA95 event. > I'm really interested in the breathing interface - to me, > incorporating breathing is what makes it a great idea. I got > interested in it and read part of someone's thesis on it and learned > they also did a lot of work at Softimage on making the graphics > transparent. Also, it's imbued with really interesting, admirable > ideas and concepts > ( http://www.immersence.com/publications/char/1998-CD-Virtual_Dimension.html > ). I guess that a similar work could be created using available technologies, like the Oculus Rift, HRTF renderedAambisonics, and some interface. I agree that the breathing interface is the great idea. -- Marc > > On Tue, May 20, 2014 at 7:31 AM, Marc Lavallée <m...@hacklava.net> > wrote: > > > > > I remember; it was created in 1995, in Montreal. > > There was a breathing interface (a special vest with sensors), > > so it was a personal immersive experience: > > > > http://www.immersence.com/osmose/ > > > > -- > > Marc > > > > Le Mon, 19 May 2014 22:16:45 -0400, > > Matthew Palmer <palme...@mymail.vcu.edu> a écrit : > > > > > https://www.youtube.com/watch?v=0TdsoRpKRPc > > > > > > this was a great idea for virtual reality > > > > > > > > > On Mon, May 19, 2014 at 6:48 AM, Stefan Schreiber > > > <st...@mail.telepac.pt>wrote: > > > > > > > etienne deleflie wrote: > > > > > > > > > > > >> In fact, I argue that the composer's attraction to VR (or > > > >> ambisonics or whatever) is a kind of false route ... where > > > >> there is the assumption that greater verisimilitude creates > > > >> greater aesthetic engagement. I suggest that > > > >> it might be the very opposite ... greater verisimilitude might > > > >> actually create lesser aesthetic engagement. > > > >> > > > >> > > > >> > > > > - Technical "machinery" doesn't solve aesthetical or artistic > > > > problems. > > > > > > > > - < Lesser aesthetic engagement > is of course how things > > > > should < not > be! > > > > > > > > - The idea to use a 360º camera (in all directions) doesn't take > > > > away the need to have some film script, artistical concept, good > > > > actors etc. before you start to "take some shots". > > > > > > > > > > > > Best, > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > Actually, I think the right way to see it is that composers > > > > must engage > > > >> with the aesthetic "idea" of verisimilitude ... rather than > > > >> merely aiming for it. > > > >> > > > >> Etienne > > > >> > > > >> > > > >> > > > >> > > > >>> Everyone is like getting crazy because of the huge quantity of > > > >>> innocuous images running on our minds today. > > > >>> I like the way cinema is, as a collective & subjective > > > >>> experience on the same place. > > > >>> I just don´t want our kids to be addicted to isolation & > > > >>> depression any more. > > > >>> And don´t tell me it´s about us as "parents", because that´s > > > >>> what I´m trying to state here: > > > >>> We just can´t keep exploring or experimenting with our minds > > > >>> to see what happens, just because we want... what?. (you tell > > > >>> me) > > > >>> > > > >>> > > > >>> On 5/17/14, 8:30 PM, Stefan Schreiber wrote: > > > >>> > > > >>> > > > >>> > > > >>>> Kan Kaban wrote: > > > >>>> > > > >>>> On 5/17/14, 7:28 AM, Stefan Schreiber wrote: > > > >>>> > > > >>>> > > > >>>>> Kan, that was a private joke, not for the list. And the > > > >>>>> citing doesn't > > > >>>>> > > > >>>>> > > > >>>>>> make any sense if the maybe other two mails are missing on > > > >>>>>> sursound, because I (intentionally) sent these offlist. > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>> Sorry, it was a mistake... as VR on cinema. (maybe not for > > > >>>>> cinema a Hollywood wants it...) > > > >>>>> > > > >>>>> > > > >>>>> It is very improbably that most or even many future films > > > >>>>> will be > > > >>>>> > > > >>>>> > > > >>>> produced in 360º form, because you lose fundamental elements > > > >>>> like < perspective > and any < viewing selection/direction > > > > >>>> the director would like to employ.. Film directors wouldn't > > > >>>> know exactly what kind of the scene film watchers would > > > >>>> chose to see, etc. IMO this is still and everywhere > > > >>>> experimental stuff... > > > >>>> > > > >>>> Nevertheless, it is not up to me or you to decide what kind > > > >>>> of concepts film directors "should" have and which not. > > > >>>> > > > >>>> You could say they < try > to cross cinema and VR. This might > > > >>>> work or not. What is important is that the artistical result > > > >>>> is convincing, not the > > > >>>> technique per se. (I am not comfortable to judge anything I > > > >>>> didn't see or > > > >>>> experience myself. So I am kind of sceptical, but still open > > > >>>> to change my > > > >>>> mind. On the other hand I won't tell anybody that VR movies > > > >>>> are supposed to > > > >>>> be < the next big thing > if not a single movie exists. > > > >>>> Fair enough...) > > > >>>> > > > >>>> > > > >>>> Best, > > > >>>> > > > >>>> Stefan > > > > _______________________________________________ > > Sursound mailing list > > Sursound@music.vt.edu > > https://mail.music.vt.edu/mailman/listinfo/sursound > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <https://mail.music.vt.edu/mailman/private/sursound/attachments/20140522/157bf5f1/attachment.html> > _______________________________________________ Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound