On 2014-11-12, Braxton Boren wrote:
Our lab is working on some audio spatialization techniques that we'd like to sync up with visual content over the Oculus Rift. We would like to process the Ambisonic audio content separately (using head-tracking data from the Oculus) for binaural rendering while the interactive VR visuals are running on the Oculus.
What is this, a sudden landslide? I *just* got a demo from Ville Pulkki on this precise stuff at Aalto, here. I'm betting you'd want to contact him directly on this one.
I was just wondering if there are any freely available demos that include both VR visuals for Oculus as well as Ambisonic sound files.
Dunno how freely available they are, they they exist. *Oh* do they exist! :)
- VR visual content *integrated *with the Oculus Rift - *Raw *Ambisonic recordings that go along with the VR simulation
The latter were played, at first order. Multiple clips too. I'm betting the A-format has been entombed as well, because I seem to remember at least one paper might be hanging on it. But let Ville fill out the details. And of course Archontis Politis, who's working on his PhD at Aalto -- and who demonstrated even wilder ambisonic minded stuff to me on the same visit... 8)
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