> On Oct 27, 2015, at 10:50 AM, David McGriffy <da...@mcgriffy.com> wrote:
> 
> I've downloaded Unity and 3Dception's existing stuff to play with and my
> first comments are: Unity is fun!  Everyone I know that has tried it thinks
> it's a great environment to work in.  And 3Dception is well integrated into
> the Unity world.
> 

<snip>
> 
> Note that native Unity audio can do most of this, but I believe 3Dception
> has a proprietary binaural system they think is better, and of course they
> are one of the very few applications that take B-format directly, even in
> this enlightened age.

The built-in Unity spatialization is really basic (I’m pretty sure it’s just 
panning and an optional lowpass filter for things behind you), whereas the 
3DCeption uses some sort of generalized HRTF. We’ve been using it in Unity for 
a couple months now and it’s been working out really well. I tried out a bunch 
of the various spatializer plugins for Unity and theirs definitely sounds the 
best, and seems pretty CPU efficient. Some of the others either had really weak 
directional cues, or had strong cues but did weird things to the sound 
(particularly when doing doppler pitch shifts).

Their room modeling only supports a shoebox model that you place in your scene 
to approximate the size of the environment, but you can change the per-wall 
reflectance so e.g. if you have an outdoor parking lot you can have a 
reflective floor but no walls or ceiling. You can also put multiple boxes 
around and it’ll take care of switching into the correct one as you move the 
player around. Come to think of it I’m not sure how they handle sources in one 
box and the player in another…

On their site they say they have a more sophisticated room modeling system with 
occlusion and more complex geometry, so we’ll see where that goes.

The ability to put B-format content in your scenes is also super awesome.

-s
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