I think the default configuration is 118 objects
and two 9.1 beds.

:/ not ideal.

Ben

On Mon, Dec 7, 2015 at 12:55 PM, Spencer Russell <[email protected]> wrote:

> Is there any technical info available about how Atmos content is
> encoded? I've seen reference to "128 channels" so does that mean things
> are encoded as up to 128 simultaneous channels coming from different
> virtual locations? How do they get re-panned for the client-side speaker
> configuration? If so are the locations movable or hard-coded in the
> format? Are there any shoot-outs out there between Atmos and HOA? It's
> hard to find technical info among all the marketing.
>
> -s
>
> On Mon, Dec 7, 2015, at 12:37 PM, Stefan Schreiber wrote:
> > Peter Lennox wrote:
> >
> > >Yes, the thinking is that a speaker-layout-agnostic format file can be
> transmitted and decoded at the client end of things, so it could end up
> being mono, stereo, surround, surround with height, large-scale surround
> (eg cinema) and so on, depending on the technical competence of the client
> machine.
> > >Of course, a lot could go wrong...
> > >
> > >
> >
> > With the limitation that audio objects alone don't define a real
> > acoustic space/environment. (You would have to render this.)
> >
> > It is good to have options. But audio objects are not very compatible
> > with holistic = real recordings?
> >
> > (Audio objects  have been used  for ages in  game audio, including
> > rendering of reflections and simulated acoustics.)
> >
> > Dolby Atmos is actually a hybrid (C/O) format.
> >
> >
> > Best,
> >
> > Stefan
> >
> >
> >
> > >Dr. Peter Lennox
> > >Senior Lecturer in Perception
> > >College of Arts
> > >University of Derby, UK
> > >e: [email protected]
> > >t: 01332 593155
> > >https://derby.academia.edu/peterlennox
> > >https://www.researchgate.net/profile/Peter_Lennox
> > >
> > >
> > >
> > >
> >
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