Hello, We would like to use an ambisonic microphone + a 360° camera for live streaming VR projects.
I know how to stream the 360° video in live for a VR headset like GearVR or > a Cardboard. > But I would like to understand more about how to stream the ambisonic > audio. *This is what I understood so far (maybe I'm wrong):* - Ambisonic audio equals to 4 channels in "B" format (W, X, Y and Z) - The player (client side) need to interpret those 4 channels in "B" format into a stereo, depending on the VR Headset position into the 3d space. *My basic Question:* Do you know an exemple or a way to stream that ambisonic audio + a player to interpret the stereo depending on the VR Headset position in realtime? *My further questions:* - Can we transform those 4 channels in "B" format into a 4.0 AAC for the streaming without loosing too much data compared to a WAV PCM? - How to interpret those 4 channels in "B" format into a stereo, depending on the VR Headset position into the 3d space? Thanks in advance for your answers... Best regards, *Antoine SIMON* Live Events Manager, OxygenStream Mob: +33 698 171 875 | Tel: +33 954 826 133 anto...@oxygenstream.fr | http://oxygenstream.fr [image: OxygenStream Website] <http://oxygenstream.fr/> -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160602/b16e9f8a/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.