Hello,

We would like to use an ambisonic microphone + a 360° camera for live
streaming VR projects.

I know how to stream the 360° video in live for a VR headset like GearVR or
> a Cardboard.
> But I would like to understand more about how to stream the ambisonic
> audio.


*This is what I understood so far (maybe I'm wrong):*

   - Ambisonic audio equals to 4 channels in "B" format (W, X, Y and Z)
   - The player (client side) need to interpret those 4 channels in "B"
   format into a stereo, depending on the VR Headset position into the 3d
   space.


*My basic Question:* Do you know an exemple or a way to stream that
ambisonic audio + a player to interpret the stereo depending on the VR
Headset position in realtime?

*My further questions:*

   - Can we transform those 4 channels in "B" format into a 4.0 AAC for the
   streaming without loosing too much data compared to a WAV PCM?
   - How to interpret those 4 channels in "B" format into a stereo,
   depending on the VR Headset position into the 3d space?


Thanks in advance for your answers...
Best regards,


*Antoine SIMON*
Live Events Manager, OxygenStream
Mob: +33 698 171 875 | Tel: +33 954 826 133
anto...@oxygenstream.fr | http://oxygenstream.fr

[image: OxygenStream Website] <http://oxygenstream.fr/>
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