Hi,
I'm working on Ambisonics recently. While building my real-time High Order Ambisonics system, I found the computational complexity was high. Aa a result, the number of sound sources has been limited. I think the main CPU resources are consumed in the matrix operation during the encoding and decoding stages. After trying some open source C++ matrix libs like Eigen and Armadillo, the problem has not yet been solved. Is anyone has suggestions on the efficient matrix operation or other solutions which can reduce the computational complexity in HOA? Thanks, Simon -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20170323/78150efb/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.