The motion bounce illusion, where application of an audible transient alters 
the visual conclusion, from two circles passing through each other, to a 
perception of them 'bouncing' off each other, is a good example of audio 
altering visual perception.

it would be simplistic to say that one sense 'dominates' the other, since the 
real point lies in the comparative robustness of cues -the sense with the best 
signal-to-noise ratio is likely to dominate in particular instances.

Dr. Peter Lennox SFHEA

Senior Lecturer in Perception

College of Arts, Humanities and Education

School of Arts



e: p.len...@derby.ac.uk<mailto:p.len...@derby.ac.uk>

t: 01332 593155



https://derby.academia.edu/peterlennox

https://www.researchgate.net/profile/Peter_Lennox



University of Derby,
Kedleston Road,
Derby,
DE22 1GB, UK

________________________________
From: Sursound <sursound-boun...@music.vt.edu> on behalf of Augustine Leudar 
<augustineleu...@gmail.com>
Sent: 16 August 2017 22:14:46
To: Surround Sound discussion group
Subject: Re: [Sursound] Sound Based Composition(surround)

This is true too Dave - I know of one audio cue in particular (to do with a
football bouncing off a wall) that can alter the way you see the way the
ball moves - Ill have to dig it out. It really sucks being a sound artist
sometimes ! oh so you're an audio guy.... What's a sound artist ? What like
a sound engineer ? or a sound designer ? ooohhhhh a jumped up button pusher
with delusions of grandeur........

On 16 August 2017 at 20:06, Dave Malham <dave.mal...@york.ac.uk> wrote:

> I, too, agree with Augustine. A point though that I would make, on the side
> so to speak, is, do not assume that visual cues always override audio ones.
> It is quite common for visual arts people to assume that the visual
> overrules everything else but, although not as common, audio perceptions
> can override visual ones at times. Anyway, good luck with your phd.
>
>     Dave
>
>
> On 16 August 2017 at 15:29, Peter Lennox <p.len...@derby.ac.uk> wrote:
>
> > Wot he said...
> >
> > Dr. Peter Lennox SFHEA
> > Senior Lecturer in Perception
> > College of Arts, Humanities and Education
> > School of Arts
> >
> > e: p.len...@derby.ac.uk
> > t: 01332 593155
> >
> > https://derby.academia.edu/peterlennox
> > https://www.researchgate.net/profile/Peter_Lennox
> >
> > University of Derby,
> > Kedleston Road,
> > Derby,
> > DE22 1GB, UK
> >
> >
> > -----Original Message-----
> > From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of
> > Augustine Leudar
> > Sent: 16 August 2017 15:25
> > To: Surround Sound discussion group <sursound@music.vt.edu>
> > Subject: Re: [Sursound] Sound Based Composition(surround)
> >
> > As you probably know visual and other cognitive cues often override audio
> > cues (see wallachs amazing cylinder experiment from 1940). I like to play
> > with peoples minds in my installations and create illusions with sound -
> > but these can be massively aided by the careful manipulation of cognitive
> > and visual cues - for me for example the choice of location and how it
> > looks is just as much a compositional decision as the choice of sounds,
> > every sensory experience people have from the sight of a speaker, to the
> > smell of the environment will have an associated meaning for listeners
> and
> > effect how they hear things, and how believable the world you are trying
> to
> > transport them to is..
> > Cognitive cues are massively influential on how we hear and experience
> the
> > world - from branding to deciding one person has something more important
> > to say because you know their name, etc etc - you can completely override
> > audio cues - or massively enhance them if you are clever in their use.
> > However I would suggest practice led research for this kind of project -
> I
> > have heard so many things that sound very good on paper but dont actually
> > work - to really add to the body of human knowledge I would say do it the
> > other way round here - find out what works then write about it.
> > There are loads of really interesting avenues of research in this topic -
> > from intepoliation in HRTF data sets to various applications in VR.
> > Although not sound based there is research for example in VR - you put a
> > headset on and walk in a room - you think you are walking in a straight
> > line but actually you are walking in a curve - the research is
> determining
> > how far visual cues can foll haptic ones, how much of a curve can you get
> > away with.... There are many audio equivelants to this "curve". .....I am
> > also involved in sound sculpture but not perhaps in the way you mean - I
> > make actual sculptures with sonics bult into them - I like technology to
> be
> > hidden for the aforementioned cognitive reasons- I also do a lot of
> > installations in natural environments that integrate psychoacoustic and
> > cognitive research (such as the cocktail party effect and precedence
> etc) .
> > I can send you some papers I wrote on using these cues in sound
> > installation and theatre if you PM me. I also would be wary of terms like
> > "sound based music" it sounds like pure academese - I understand the
> > importance of academic writing style you have the potential to write an
> > interesting research project and create a great portfolio which actually
> is
> > clever and doesnt need to obscure its content with unnecessary esoteric
> > language . My advice would be to follow your passion and not let yourself
> > get led into something you're not really that interested in or that makes
> > your supervisor feel safer - to finish you will need to be really
> engaged.
> >
> > On 16 August 2017 at 13:45, Peter Lennox <p.len...@derby.ac.uk> wrote:
> >
> > > You probably have a supervisor, so I wouldn't want to interfere.
> > > But it seems to me that your main aim is too broad, too vague. You
> > > seem to be saying something like "the perception of music partly
> > > relies on processes (neural, cognitive and psychological) that exist
> > > for other than musical reasons - so how can this principle be applied
> > > to enrich music and sound art?"
> > >  - but of course, composers have always done this. Take the principle
> > > of "intuitive physics" (1993: 'Intuitive Physics', in Eilan, McCarthy
> > > and Brewer, (eds.), Problems in the Philosophy and Psychology of
> > > Spatial Representation; 99-112) - then compare "flight of the bumble
> > > bee" with Prokoviev's "Dance of the Knights" (a track on Romeo and
> > > Juliet) - you can hear that they rely on extra-musical associations
> > > about size (mass) and therefore momentum, and the sorts of movement
> > > (acceleration, change of
> > > direction) that might be expected for beings of differing masses.
> > > (Also have a listen to Tomita's electronic renditions of Debussey)
> > >
> > >
> > > On the notion of sound sculpture, there are many artists interested in
> > > this - for example, The Morning Line (https://www.youtube.com/
> > > watch?v=gipLCJr94Sg )
> > >
> > > So, you have a very interesting topic area, and one in which much is
> > > not known (an exciting area for research, then). But this stage, of
> > > formulating a coherent proposal, is very hard work. Simplicity is the
> > > key - trying to be really clear (to yourself) what it is you want to
> > > know. That's a problem that all academics wrestle with, all their
> lives.
> > > Good luck!
> > >
> > > Dr. Peter Lennox SFHEA
> > > Senior Lecturer in Perception
> > > College of Arts, Humanities and Education School of Arts
> > >
> > > e: p.len...@derby.ac.uk
> > > t: 01332 593155
> > >
> > > https://derby.academia.edu/peterlennox
> > > https://www.researchgate.net/profile/Peter_Lennox
> > >
> > > University of Derby,
> > > Kedleston Road,
> > > Derby,
> > > DE22 1GB, UK
> > >
> > >
> > > -----Original Message-----
> > > From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of ??
> > > Sent: 16 August 2017 12:33
> > > To: sursound <sursound@music.vt.edu>
> > > Subject: [Sursound] Sound Based Composition(surround)
> > >
> > > Thanks for reply. It is really helpful.
> > > The term I used , according to Landy's writing : typically designated
> > > the art form in which the sound is the basic unit.
> > > I'm thinking about it and developed main question and sub
> > > questions,here is a brief description :
> > >
> > >
> > > 1 The study purpose and sub-questions
> > > 1.1 Main Purpose
> > > For the perception mechanism of human being, every part of the outer
> > > world is affecting the final cognition. Thus, as sound-based music,
> > > the sources may naturally have extra-musical information. How to use
> > > that information appropriately to create artwork so that it could
> > > arouse people's association and extra-musical experiences? And, How to
> > > combine it with other art forms and effectively creates interesting
> > perception experiences?
> > >
> > > 1.2  Perception
> > > For receiving and processing, sensory system will be used and worked
> > > together all the time. For artwork creation, including sound-based
> > > music composition, would it possible to break the typical perception
> > > habit or used it to create artwork according to perception principles?
> > > 1.3Cognition
> > > In this part, the research question focus on cognition process
> > > (understanding through thought, experience, and existing knowledge,
> > etc.).
> > > In the light of above theory, if sound-based music or audiovisual
> > > artwork could follow the path of cognition process, will it creates
> > > fantastic artwork that brings abundant information even dramatic
> > > experiences? For example, using symbolic melody, lyrics or sound with
> > > special meaning, and composed them appropriately, it would be act like
> > > "access tools" (Leigh Landy, 2007: 27) and enhance the experiences to
> > > audiences and assist them understand the work more easily. Thus,
> > > people will focus on experience the feelings or interact with artworks
> > > rather than struggle with questions like what is going on here.
> > > 1.4 Development
> > > To develop the research ideas basis on psychoacoustics and cognitive
> > > psychology mentioned above, when combining the sound-based artwork
> > > with other forms of art, will innovations happen by this combination?
> > > 1.5  Sound sculpture
> > > As mention above, sound sculpture basis on sound-based music.
> > > Essentially, music is trying to transmit experiences to audiences, so
> > > how about creating sound sculpture? It is like the natural world
> > > presented to us: when we come into a place, we will hear and see the
> > > surroundings and then understand what has happened here, so as "sound
> > sculpture" mentioned here.
> > > As I'm new to write proposal, what is the essential elements to form a
> > > research object and how specific should it be? I'm going to manipulate
> > > the principles and compose serious of artworks . Then extract the
> > > result to form a final dissertation.
> > >
> > >
> > > Thank you very much,
> > > Yilin
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> > > The University of Derby has a published policy regarding email and
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> >
> >
> >
> > --
> > Dr. Augustine Leudar
> > Artistic Director Magik Door LTD
> > Company Number : NI635217
> > Registered 63 Ballycoan rd,
> > Belfast BT88LL
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>
>
> --
>
> As of 1st October 2012, I have retired from the University.
>
> These are my own views and may or may not be shared by the University
>
> Dave Malham
> Honorary Fellow, Department of Music
> The University of York
> York YO10 5DD
> UK
>
> 'Ambisonics - Component Imaging for Audio'
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--
Dr. Augustine Leudar
Artistic Director Magik Door LTD
Company Number : NI635217
Registered 63 Ballycoan rd,
Belfast BT88LL
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