Dont forget "interactive" and "gesture based" Phi....

On 17 August 2017 at 19:06, Phi Shu <phi...@gmail.com> wrote:

> Just curious, why do you want to do a PhD at all? are you planning on being
> an academic?
>
> Also, you seem to be in a muddle with all the labels and text book
> definitions you are citing. The whole sound versus music thing (be it sonic
> arts, sound art, electroacoustic music, acousmatic music etc. etc.) forget
> all that nonsense, it's a trap. Follow that path and like it or not you
> will always be distracted by having to pander to either academic or 'art
> world' gatekeepers. All these silly little boxes people want to put things
> in are a distraction. Focus on what you want to say artistically, what you
> want to express, don't get wrapped up in trying to make it fit within a
> preexisting frame.
>
> Oh, and if you are bent on making a PhD proposal, stick "embodied" in there
> somewhere, it's still trending....and "immersive experience" is sexy now
> too, money being thrown at that
> <http://www.ahrc.ac.uk/funding/opportunities/current/
> research-and-partnership-development-call-for-the-next-
> generation-of-immersive-experiences/>
> .
>
> On Thu, Aug 17, 2017 at 1:40 PM, 霖の <951343...@qq.com> wrote:
>
> > Thank you very much :) And there are couple of things I'd like to say:
> > I agree with both of you and Thank you very much.. The proposal , I don't
> > know how specific should it be.... And one of the problem is exactly what
> > Augustine has mentioned, practice led to research. In that case, the
> > objects... is more like a train of thought rather than just propose some
> > problems for future research. I'm afraid that will limit the creation as
> > well. So.. how to write a decent proposal really confuse me.
> >
> >
> > About the term, sound-based composition. It is academic.. at first time,
> I
> > used electroacoustics. However, as I hope to combine club electronic
> music
> > style with electroacoustic music, experiment music and so on...The
> purpose
> > is to have both aesthetic value and art value. Sound is a quite potential
> > sources and it is also the future of music, that's why I'm not rejected
> to
> > use this term...For composition, as sound and electronic music is quite
> > different from traditional music. Composers , always are audio engineer
> as
> > well. And when we study sound composition, we also need to learn
> > psychoacoustics so that we will know what we are doing exactly. Besides,
> > combine club electronic means extract some approaches or ideas from it,
> and
> > with principles, those sound works will be more humanization and
> > interesting rather than serious all the time. There are many people have
> > tried to find a more humanization way to present those art works,
> > combination is one of a choice.
> >
> >
> > About the visual cues, I've read some paper write by audiovisual artists.
> > To them, audio cues and visual cues are oneness rather than one dominate
> > another. What I referred  here is human always percept the world with all
> > senses, even in dark room, they still keep using every senses which is
> > intuitive. If artists use those principles to create sth special, that
> > would be interesting and innovation. But indeed, sound always provided
> > informations that visual cues cannot present. That's also a interesting
> > point to be research.
> >
> >
> >
> >
> >
> >
> > ------------------ Original ------------------
> > From:  "Peter Lennox";<p.len...@derby.ac.uk>;
> > Date:  Thu, Aug 17, 2017 04:42 PM
> > To:  "Surround Sound discussion group"<sursound@music.vt.edu>;
> >
> > Subject:  Re: [Sursound] Sound Based Composition(surround)
> >
> >
> >
> > The motion bounce illusion, where application of an audible transient
> > alters the visual conclusion, from two circles passing through each
> other,
> > to a perception of them 'bouncing' off each other, is a good example of
> > audio altering visual perception.
> >
> > it would be simplistic to say that one sense 'dominates' the other, since
> > the real point lies in the comparative robustness of cues -the sense with
> > the best signal-to-noise ratio is likely to dominate in particular
> > instances.
> >
> > Dr. Peter Lennox SFHEA
> >
> > Senior Lecturer in Perception
> >
> > College of Arts, Humanities and Education
> >
> > School of Arts
> >
> >
> >
> > e: p.len...@derby.ac.uk<mailto:p.len...@derby.ac.uk>
> >
> > t: 01332 593155
> >
> >
> >
> > https://derby.academia.edu/peterlennox
> >
> > https://www.researchgate.net/profile/Peter_Lennox
> >
> >
> >
> > University of Derby,
> > Kedleston Road,
> > Derby,
> > DE22 1GB, UK
> >
> > ________________________________
> > From: Sursound <sursound-boun...@music.vt.edu> on behalf of Augustine
> > Leudar <augustineleu...@gmail.com>
> > Sent: 16 August 2017 22:14:46
> > To: Surround Sound discussion group
> > Subject: Re: [Sursound] Sound Based Composition(surround)
> >
> > This is true too Dave - I know of one audio cue in particular (to do
> with a
> > football bouncing off a wall) that can alter the way you see the way the
> > ball moves - Ill have to dig it out. It really sucks being a sound artist
> > sometimes ! oh so you're an audio guy.... What's a sound artist ? What
> like
> > a sound engineer ? or a sound designer ? ooohhhhh a jumped up button
> pusher
> > with delusions of grandeur........
> >
> > On 16 August 2017 at 20:06, Dave Malham <dave.mal...@york.ac.uk> wrote:
> >
> > > I, too, agree with Augustine. A point though that I would make, on the
> > side
> > > so to speak, is, do not assume that visual cues always override audio
> > ones.
> > > It is quite common for visual arts people to assume that the visual
> > > overrules everything else but, although not as common, audio
> perceptions
> > > can override visual ones at times. Anyway, good luck with your phd.
> > >
> > >     Dave
> > >
> > >
> > > On 16 August 2017 at 15:29, Peter Lennox <p.len...@derby.ac.uk> wrote:
> > >
> > > > Wot he said...
> > > >
> > > > Dr. Peter Lennox SFHEA
> > > > Senior Lecturer in Perception
> > > > College of Arts, Humanities and Education
> > > > School of Arts
> > > >
> > > > e: p.len...@derby.ac.uk
> > > > t: 01332 593155
> > > >
> > > > https://derby.academia.edu/peterlennox
> > > > https://www.researchgate.net/profile/Peter_Lennox
> > > >
> > > > University of Derby,
> > > > Kedleston Road,
> > > > Derby,
> > > > DE22 1GB, UK
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of
> > > > Augustine Leudar
> > > > Sent: 16 August 2017 15:25
> > > > To: Surround Sound discussion group <sursound@music.vt.edu>
> > > > Subject: Re: [Sursound] Sound Based Composition(surround)
> > > >
> > > > As you probably know visual and other cognitive cues often override
> > audio
> > > > cues (see wallachs amazing cylinder experiment from 1940). I like to
> > play
> > > > with peoples minds in my installations and create illusions with
> sound
> > -
> > > > but these can be massively aided by the careful manipulation of
> > cognitive
> > > > and visual cues - for me for example the choice of location and how
> it
> > > > looks is just as much a compositional decision as the choice of
> sounds,
> > > > every sensory experience people have from the sight of a speaker, to
> > the
> > > > smell of the environment will have an associated meaning for
> listeners
> > > and
> > > > effect how they hear things, and how believable the world you are
> > trying
> > > to
> > > > transport them to is..
> > > > Cognitive cues are massively influential on how we hear and
> experience
> > > the
> > > > world - from branding to deciding one person has something more
> > important
> > > > to say because you know their name, etc etc - you can completely
> > override
> > > > audio cues - or massively enhance them if you are clever in their
> use.
> > > > However I would suggest practice led research for this kind of
> project
> > -
> > > I
> > > > have heard so many things that sound very good on paper but dont
> > actually
> > > > work - to really add to the body of human knowledge I would say do it
> > the
> > > > other way round here - find out what works then write about it.
> > > > There are loads of really interesting avenues of research in this
> > topic -
> > > > from intepoliation in HRTF data sets to various applications in VR.
> > > > Although not sound based there is research for example in VR - you
> put
> > a
> > > > headset on and walk in a room - you think you are walking in a
> straight
> > > > line but actually you are walking in a curve - the research is
> > > determining
> > > > how far visual cues can foll haptic ones, how much of a curve can you
> > get
> > > > away with.... There are many audio equivelants to this "curve".
> .....I
> > am
> > > > also involved in sound sculpture but not perhaps in the way you mean
> -
> > I
> > > > make actual sculptures with sonics bult into them - I like technology
> > to
> > > be
> > > > hidden for the aforementioned cognitive reasons- I also do a lot of
> > > > installations in natural environments that integrate psychoacoustic
> and
> > > > cognitive research (such as the cocktail party effect and precedence
> > > etc) .
> > > > I can send you some papers I wrote on using these cues in sound
> > > > installation and theatre if you PM me. I also would be wary of terms
> > like
> > > > "sound based music" it sounds like pure academese - I understand the
> > > > importance of academic writing style you have the potential to write
> an
> > > > interesting research project and create a great portfolio which
> > actually
> > > is
> > > > clever and doesnt need to obscure its content with unnecessary
> esoteric
> > > > language . My advice would be to follow your passion and not let
> > yourself
> > > > get led into something you're not really that interested in or that
> > makes
> > > > your supervisor feel safer - to finish you will need to be really
> > > engaged.
> > > >
> > > > On 16 August 2017 at 13:45, Peter Lennox <p.len...@derby.ac.uk>
> wrote:
> > > >
> > > > > You probably have a supervisor, so I wouldn't want to interfere.
> > > > > But it seems to me that your main aim is too broad, too vague. You
> > > > > seem to be saying something like "the perception of music partly
> > > > > relies on processes (neural, cognitive and psychological) that
> exist
> > > > > for other than musical reasons - so how can this principle be
> applied
> > > > > to enrich music and sound art?"
> > > > >  - but of course, composers have always done this. Take the
> principle
> > > > > of "intuitive physics" (1993: 'Intuitive Physics', in Eilan,
> McCarthy
> > > > > and Brewer, (eds.), Problems in the Philosophy and Psychology of
> > > > > Spatial Representation; 99-112) - then compare "flight of the
> bumble
> > > > > bee" with Prokoviev's "Dance of the Knights" (a track on Romeo and
> > > > > Juliet) - you can hear that they rely on extra-musical associations
> > > > > about size (mass) and therefore momentum, and the sorts of movement
> > > > > (acceleration, change of
> > > > > direction) that might be expected for beings of differing masses.
> > > > > (Also have a listen to Tomita's electronic renditions of Debussey)
> > > > >
> > > > >
> > > > > On the notion of sound sculpture, there are many artists interested
> > in
> > > > > this - for example, The Morning Line (https://www.youtube.com/
> > > > > watch?v=gipLCJr94Sg )
> > > > >
> > > > > So, you have a very interesting topic area, and one in which much
> is
> > > > > not known (an exciting area for research, then). But this stage, of
> > > > > formulating a coherent proposal, is very hard work. Simplicity is
> the
> > > > > key - trying to be really clear (to yourself) what it is you want
> to
> > > > > know. That's a problem that all academics wrestle with, all their
> > > lives.
> > > > > Good luck!
> > > > >
> > > > > Dr. Peter Lennox SFHEA
> > > > > Senior Lecturer in Perception
> > > > > College of Arts, Humanities and Education School of Arts
> > > > >
> > > > > e: p.len...@derby.ac.uk
> > > > > t: 01332 593155
> > > > >
> > > > > https://derby.academia.edu/peterlennox
> > > > > https://www.researchgate.net/profile/Peter_Lennox
> > > > >
> > > > > University of Derby,
> > > > > Kedleston Road,
> > > > > Derby,
> > > > > DE22 1GB, UK
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of
> > ??
> > > > > Sent: 16 August 2017 12:33
> > > > > To: sursound <sursound@music.vt.edu>
> > > > > Subject: [Sursound] Sound Based Composition(surround)
> > > > >
> > > > > Thanks for reply. It is really helpful.
> > > > > The term I used , according to Landy's writing : typically
> designated
> > > > > the art form in which the sound is the basic unit.
> > > > > I'm thinking about it and developed main question and sub
> > > > > questions,here is a brief description :
> > > > >
> > > > >
> > > > > 1 The study purpose and sub-questions
> > > > > 1.1 Main Purpose
> > > > > For the perception mechanism of human being, every part of the
> outer
> > > > > world is affecting the final cognition. Thus, as sound-based music,
> > > > > the sources may naturally have extra-musical information. How to
> use
> > > > > that information appropriately to create artwork so that it could
> > > > > arouse people's association and extra-musical experiences? And, How
> > to
> > > > > combine it with other art forms and effectively creates interesting
> > > > perception experiences?
> > > > >
> > > > > 1.2  Perception
> > > > > For receiving and processing, sensory system will be used and
> worked
> > > > > together all the time. For artwork creation, including sound-based
> > > > > music composition, would it possible to break the typical
> perception
> > > > > habit or used it to create artwork according to perception
> > principles?
> > > > > 1.3Cognition
> > > > > In this part, the research question focus on cognition process
> > > > > (understanding through thought, experience, and existing knowledge,
> > > > etc.).
> > > > > In the light of above theory, if sound-based music or audiovisual
> > > > > artwork could follow the path of cognition process, will it creates
> > > > > fantastic artwork that brings abundant information even dramatic
> > > > > experiences? For example, using symbolic melody, lyrics or sound
> with
> > > > > special meaning, and composed them appropriately, it would be act
> > like
> > > > > "access tools" (Leigh Landy, 2007: 27) and enhance the experiences
> to
> > > > > audiences and assist them understand the work more easily. Thus,
> > > > > people will focus on experience the feelings or interact with
> > artworks
> > > > > rather than struggle with questions like what is going on here.
> > > > > 1.4 Development
> > > > > To develop the research ideas basis on psychoacoustics and
> cognitive
> > > > > psychology mentioned above, when combining the sound-based artwork
> > > > > with other forms of art, will innovations happen by this
> combination?
> > > > > 1.5  Sound sculpture
> > > > > As mention above, sound sculpture basis on sound-based music.
> > > > > Essentially, music is trying to transmit experiences to audiences,
> so
> > > > > how about creating sound sculpture? It is like the natural world
> > > > > presented to us: when we come into a place, we will hear and see
> the
> > > > > surroundings and then understand what has happened here, so as
> "sound
> > > > sculpture" mentioned here.
> > > > > As I'm new to write proposal, what is the essential elements to
> form
> > a
> > > > > research object and how specific should it be? I'm going to
> > manipulate
> > > > > the principles and compose serious of artworks . Then extract the
> > > > > result to form a final dissertation.
> > > > >
> > > > >
> > > > > Thank you very much,
> > > > > Yilin
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> > > >
> > > >
> > > > --
> > > > Dr. Augustine Leudar
> > > > Artistic Director Magik Door LTD
> > > > Company Number : NI635217
> > > > Registered 63 Ballycoan rd,
> > > > Belfast BT88LL
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> > >
> > >
> > >
> > > --
> > >
> > > As of 1st October 2012, I have retired from the University.
> > >
> > > These are my own views and may or may not be shared by the University
> > >
> > > Dave Malham
> > > Honorary Fellow, Department of Music
> > > The University of York
> > > York YO10 5DD
> > > UK
> > >
> > > 'Ambisonics - Component Imaging for Audio'
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> >
> >
> > --
> > Dr. Augustine Leudar
> > Artistic Director Magik Door LTD
> > Company Number : NI635217
> > Registered 63 Ballycoan rd,
> > Belfast BT88LL
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-- 
Dr. Augustine Leudar
Artistic Director Magik Door LTD
Company Number : NI635217
Registered 63 Ballycoan rd,
Belfast BT88LL
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