Thx for that.

On Sat, Sep 2, 2017, 03:08 Politis Archontis <archontis.poli...@aalto.fi>
wrote:

> Hi Martin,
>
> Interesting! Taking a closer look it seems like it’s an intermediate
> library to ease integrating ambisonic encoding to VR, or game scenes, and
> applying also some environmental effects (reverberation). The actual
> ambisonic processing is still handled by their Omnitone library.
>
> Taking a look at the source code, Songbird has up to 3rd-order processing.
> Curiously, the Omnitone main branch is still at first-order processing
> only, but there is a development HOA branch, so I guess it is almost ready.
> Some of the methods that we have used in our JSambisonics web audio
> library have also been incorporated, e.g. they are using the Ivanic and
> Ruedenberg rotation method for real spherical harmonics, which we have also
> found to be the fastest.
>
> That’s a great development I believe, cause the FOA Omnitone binaural
> decoder, even though fast, was quite “blurry" spatially.
>
> Regards,
> Archontis Politis
>
>
> On 01 Sep 2017, at 19:12, Martin Leese <martin.le...@stanfordalumni.org
> <mailto:martin.le...@stanfordalumni.org>> wrote:
>
> Hi,
>
> Google's Songbird is a JavaScript library that
> can render HOA to stereo and the Web; visit:
>
>
> https://opensource.googleblog.com/2017/08/bringing-real-time-spatial-audio-to-web-with-songbird.html
>
> https://google.github.io/songbird/
>
> Regards,
> Martin
> --
> Martin J Leese
> E-mail: martin.leese  stanfordalumni.org
> Web: http://members.tripod.com/martin_leese/
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