(Apologies for cross posting.)
Perspectives on Music Production: 3-D Audio
Call for Contributions
Arguably the most rapidly expanding area of audio production is that of 3-D 
audio – surround sound with representation of height. Such playback is 
increasingly commonplace in cinemas, and multi-speaker home setups and 
sound-bars are following. In parallel, headphone-based 360° spatial audio is 
experiencing huge growth, and the technologies that underpin this are steadily 
improving. Such listening is being driven by virtual and augmented reality, and 
beyond gaming, soon such applications will proliferate into many areas of daily 
life – from productivity to education, through social networking to music 
playback.

Within 3-D audio, there exists an extensive and diverse range of specialist 
commercial disciplines – each also with corresponding academic communities. 
These include 360° video-content-creators to architects, post-production 
creatives to game designers, musicians to hardware manufacturers, and many 
more. In the background, there are numerous strands of scientific research 
empowering such applications: sound recording, psychoacoustics, software 
design, architectural space modelling and more.

This book will contain a mixture of chapters on both practice-led applications 
and technical/scientific treatments.
The editors welcome abstracts for proposed chapters in a forthcoming Routledge 
edited-volume entitled ‘3-D Audio’. The scope for contribution areas are listed 
below – all of these are with regard to 3-D audio. These areas are not 
exclusive.

  *   360° video
  *   ambisonics
  *   architecture
  *   audio for virtual/augmented/mixed-reality
  *   audio for games
  *   binaural/spatial-audio engineering
  *   broadcast and object-based approaches
  *   cinema-sound/post-production
  *   codecs
  *   content-creation
  *   digital signal processing
  *   education
  *   electroacoustic music
  *   future trajectories
  *   hardware and software development and manufacture
  *   human-computer interaction
  *   installations and sonic art
  *   live sound/room acoustics
  *   music perception/cognition
  *   music mixing/production
  *   psychoacoustics
  *   spatial music-composition
  *   recording
  *   state of the art
  *   virtual acoustic modelling
Please submit an abstract of 500-750 words to 
3dau...@hepworthhodgson.com<mailto:3dau...@hepworthhodgson.com>
Please also include a biog of 200-300 words.
Should you have any questions, please email this address.

Dates and Deadlines
Submission of abstracts for consideration: 5 April 
2019<x-apple-data-detectors://1>
Authors notified if abstract accepted or rejected: 18 April 
2019<x-apple-data-detectors://2>
Chapters to be submitted in full (including release forms): 15 November 
2019<x-apple-data-detectors://3>
Completion of review/edit process: 10 January 2020<x-apple-data-detectors://4>
Any required author-amendments completed by: 14 February
Holistic review by series editors then submission to Routledge: 24 April 
2020<x-apple-data-detectors://6>
Production process: May – July 2020
Print/Distribution: September – October 2020

About the Perspectives On Music Production Series
Perspectives On Music Production (POMP) is a series of edited and monograph 
volumes reflecting a multitude of disciplines, practices and ideas under the 
contemporary term ‘music production’ Other edited volumes include Mixing Music 
and the soon to be released Producing Music. Monograph and other calls can be 
found at www.hepworthhodgson.com<http://www.hepworthhodgson.com/>
Please note that Routledge do not offer financial remuneration to their 
contributors.
Volume Editors
Prof. Justin Paterson, London College of Music | University of West London, UK
Dr Hyunkook Lee, University of Huddersfield, UK
Series Editors
Dr Jay Hodgson, Western University, Canada
Dr Mark Marrington, York St John University, UK
Russ Hepworth-Sawyer, York St John University, UK

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