.. a reply to stuff on the "Anyone had experience with AllRAD decoding to 
physical loudspeakers?" thread where Aaron brought up the topic of NFC.

" A practical problem is that forward NFC filters have infinite gain at DC.
Jerome Daniel's solution is to have a reference decoding distance for
Ambisonic program material, say 1 meter -- In the encoder, you encode and
then decode for speakers at 1 meter (which produces finite gains at DC).

[1] J. Daniel, "Spatial Sound Encoding Including Near Field Effect:
Introducing Distance Coding Filters and a Viable, New Ambisonic Format
," *Preprints
23rd AES International Conference, Copenhagen*, 2003.

[2] J. Daniel and S. Moreau, "Further Study of Sound Field Coding with
Higher Order Ambisonics," *Preprints from 116th AES Convention, Berlin*,
no. 6017, 2004. "

Daniel introduced this into a shark feeding frenzy of gurus & pseudo-gurus 
debating HOA encoding.  I wanted to join in and introduce Yet Another 
Encoding but beach bum issues intervened.  Besides I was seriously 
intimidated as I neber wen 2 skul.
___________________________

MY SOLUTION TO LOADSA LF GAIN FOR HOA ENCODING

Ignore it.
___________________________

Making a HOA soundfield, we deal with 2 type of sources/objects.

The first is naturally recorded stuff from a well calibrated soundfield 
mike and IMHO, these are the most important.  It was the incredible sense 
of REALITY playing an original Calrec Soundfield recording on a properly 
set up Ambisonic system that pulled many of us into the arcane world of 
Ambisonia.

As a(n Ambisonic) mike designer, you immediately come up with a serious 
problem with correct Ambisonic encoding .. the huge LF boost at close 
range.

Even the First Order Ambisonic (FOA) Calrecs & TetraMics have 30dB/8ve LF 
filters to alleviate their facility as seismographs, air-con, slamming 
doors, distant thunder .... detectors.  And you will find even more LF 
filtering required at times.  The pretenders w/o such filters WILL have 
serious problems.

A practical HOA mike has additional problems as it must use cancellation & 
mixing of 1st & 2nd order microphone capsules + LF boost to get the high 
orders which give serious S/N problems at LF.  You see this with full force 
in Eigenmike which uses omnis which need even more LF boost.  Angelo Farina 
has several reports & papers showing how useful (??) this is.

The solution is to drastically HP filter the higher orders AND MATCH THE 
PHASE OF THE UNFILTERED CHANNELS.  You can do this with the method in the 
appendix of BLaH3

http://www.aes.org/e-lib/browse.cfm?elib=14705

In essence, a practical HOA microphone will give you as much HOA signal AS 
IS USABLE (mostly determined by S/N) while keeping the correct relationship 
between the components.
______________________

But you will argue, "But that means the Ambisonic order will be frequency 
dependent???"

Why is this a bad thing?  Ambisonic playback is also frequency dependent.

An Ambisonic recording is the DEFINITION OF SOUND AT A POINT.  But this 
POINT is frequency dependent!

For a FOA recording, at 20Hz, an IEC listening room is a 'point'.  But at 
1kHz, the 'point' is about the size of a Mk1 Human Head.

What HOA does is define the 'point' to be larger at any frequency.  We 
don't need a larger 'point' at LF so FOA is usually sufficient at LF.  At 
mid & higher frequencies, HOA encoding allows a larger 'point' to be 
defined.

So a practical HOA mike as described above degrades in exactly the correct 
fashion to be USEFUL.

A PRACTICAL decoder can make use of as much info as is available in the 
recording without worrying about EXACTLY what is available at each 
frequency.  (Actually this isn't strictly true but that's a whole new field 
of research in itself which may lead to Yet Another HOA Encoding and/or 
Decoders :) )
____________________________

Back to HOA encoding.

The 2nd type of source/object are artificial.  HOA is most useful for 
shoot-them-up games and other virtual reality stuff.  You pan the (mono) 
bad guy to someplace in your HOA space

BUT THIS STUFF CAN USUALLY BE SET AT AN INFINITE DISTANCE SO NO NFC IS 
REQUIRED

It's very rare that proximity adds anything to the virtual reality gaming 
experience.  (In practice, 'infinite distance' can be considered anywhere 
outside the 'circle' of speakers.)

If da bad guys do come closer, you can use the same drastic HP filters to 
keep the LF boost within limits.  ie treat the sources as though they were 
being picked up by a REAL LIFE HOA MIKE.

There is NO NEED FOR SET DISTANCES/FREQUENCIES etc.  You only need to MATCH 
THE PHASE.

And usually you don't need to add NFC to the HOA signals for a realistic 
effect.

FOA (with NFC) is certainly good enough for the Spitfire flying low 
overhead .. or even Peter Lennox attempting to run over Grand Vizier 
Malham's Mk3A Soundfield with his motorcycle.  (one of the very first 
Soundfields with the correct NFC encoding)

So in most cases, just use LF boost on the FOA signals for NFC
____________________________

You can apply this to any of the generic HOA encodings.  When I last looked 
seriously at this, Furse-Malham was favoured up to 3rd order.  I gather 
some other Encoding is now 'standard'.  :o

Can some of you can enlighten me on which 'standard' has won out and is 
commonly incorporated into HOA Decoders ?
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