Hi Tom,

Scaling 3D speaker setups to larger spaces is a challenging topic.
If you are willing to consider hardware processing for the larger space, I
could only encourage you to consider the L-ISA technology from L-Acoustics,
that my team develops. It would tick almost all the boxes of your
requirements:
- software renderer to work in the studio on speakers or headphones
(headtracked binaural)
- hardware renderer for real-time, large-scale performances
- it includes a "scale simulation" mode to anticipate issues you will face
when in the larger space (timing issues, precedence issues, speaker
coverage issues, etc.)
- it is not Ambisonics based, but object-based
- 3D panning and 3D room engine
- DAW friendly with control plugins AU, VST, AAX, mac / windows.
- Integrates with a 3D speaker design software (Soundvision) to accurately
design your system for the larger space, including SPL coverage, timing
metrics, localisation metrics.

Have a quick look at www.l-isa-immersive.com. You will find some more
details on the technology, but also many stories relating to large-scale
immersive audio projects, such as the Coachella festival, Panorama
festival, the UAE National Day, the Tate  Modern Turbine Hall, etc.

I actually live in New Cross Gate (London), not far from your studio, happy
to discuss your project further !

Guillaume


Le lun. 24 mai 2021 à 14:59, Mikhail Pozdniakov <mike_...@hotmail.com> a
écrit :

> Hi Tom,
>
> I don't have anything useful to contribute on your set of questions, but I
> did have a few for you:
>
> When mixing for this project, did you lie down on the floor of your studio
> to check if the mix works? Going from standing to lieing down will
> effectively make the listeners inhabit 2pi space with all the glories of
> proximity effect on bass/lower mids and lack of rear reflections.
>
> Also, do you use those KEF 107s in your normal workflow? :)
>
> Thanks,
> Mikhail
>
> ________________________________
> From: Sursound <sursound-boun...@music.vt.edu> on behalf of Tom Slater <
> slater...@gmail.com>
> Sent: May 24, 2021 07:52
> To: sursound@music.vt.edu <sursound@music.vt.edu>
> Subject: [Sursound] Ambisonics for larger spaces
>
> Hi everyone,
>
> I have a project coming up that requires me to create a spatial mix of some
> music and then transfer it to a much larger space. The details are:
>
> The space is circular with a 12m radius and a 3.5m ceiling.
>
> We can use a large number of speakers (48 or more)
>
> Budget is sufficient to consider all hardware processing options.
>
> The audience will be lying down to form concentric circles, facing the
> ceiling. The outermost circle will be sitting with their back against the
> wall slightly tilted up. (there is a visual element to the show that
> requires this audience placement).
>
> I will be producing and mixing the music in my studio in which I have a
> 25.2 dome-shaped speaker layout (8, 8, 4, 4, 1.2). See images of the studio
> here https://callandresponse.org.uk/
>
> I use the Blue Ripple suite of plugins and Rapture 3D Advanced decoder.
>
> When transferring mixes from my studio to other venues I usually build a 3D
> model in Sketchup, design the speaker array for the venue and then extract
> the cartesian speaker coordinates from the 3D Sketchup model, build a new
> decoder in Rapture 3D Advanced and render a polywav for playback in the
> venue.
>
> This has always worked well but I just wanted to see if there was anything
> I could do to improve this method, particularly when transferring to
> larger spaces.
>
> I read about this project at The Royal Danish Academy of Music
> <https://www.digitalaudio.dk/page2169.aspx?recordid2169=1149> where they
> used a DAD AX32 as a delay matrix to delay certain speaker channels to
> create a virtual hemisphere. I guess they then build a bespoke decoder with
> the same speaker positions as the virtual hemisphere and then render to
> that.
>
> I'm particularly interested in the community's experience using hardware
> delay matrices in conjunction with ambisonics. *OR *instead of ambisonics,
> such as Meyer Galaxy processors and their Space Map Go system, D&B
> Soundscape, etc. etc.
>
> I’m also very interested to hear experiences of using systems like SpaceMap
> Go or D&B Soundscape in conjunction with your favourite DAW i.e. how well
> have did they fit into your creative sound design and composition workflows
> as studio tools?
>
> Thanks in advance everyone.
>
> Best,
>
> Tom
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