Andreas Neumann wrote:
> 
> I believe, like kirby stated in his answer, that Inkscape is the
> better SVG editor than Illustrator, but Illustrator is the more
> capable and more mature graphics software.

I personally find Inkscape almost thoroughly unusable (although perhaps 
that has a lot to do with Linux's lack of integration with my Wacom - it 
doesn't work). Most of what I do in SVG simply doesn't show up in 
Inkscape whatsoever. It is of no help in terms of actual drawing and no 
help whatsoever in terms of animation. Illustrator excels as a drawing 
interface, but is of no help in terms of animation. Once the svg is out 
of Illustrator and edited (I use GoLive as the most helpful SVG editor 
I've yet to encounter) it cannot reliably return to Illustrator.

This is one of the biggest problems I have with SVG today (much as I did 
about five years ago). The workflow situation is almost nonexistent. 
Illustrator is a one-way street. Stuff can't round-trip back to 
Illustrator to draw further artwork. Illustrator can produce initial raw 
artwork and then you have to sort out your own workflow environment to 
manually instigate animation and further features. Once this has 
happened, they have to stay in said environment, which will largely be a 
non-visual one. This means much saving, hopping over to browser, 
reloading, (muting any midi accompanying as it launches each time, in my 
case,) nipping over to bluetooth, loading it onto the phone, watching 
the phone fail to render what ASV works with, etc.

As I've said years ago - a developed LiveMotion would've been the ideal 
basis upon which to structure an SVG working environment. The existing 
LiveMotion frame animation wouldn't be neccessarily a 'real' frame 
analogue of what's happening, but rather it would be repurposed to be 
more similar to a music timeline of tracks. Similarly, animation 
'modules' and sequences could be built in a similar way to 'riffs and 
licks' in music*.

The huge problem I have with editing it in GoLive in what is essentially 
a luxurious but nevertheless manual way is that I have very little 
comprehension of what I'm actually doing with transform matrixes; the 
animation is always sheer guesswork which gradually whittles down to 
what I'm imagining; as is the reconstruction of simple bezier curves 
without the aid of an editor (because I can't round-trip back to 
Illustrator and I often can't be arsed to fire up Illustrator to draw a 
simple spline for something knowing that it'll be a one-way output-only 
trip that needs extracting from that single file and further massaging 
into the file I'm working on) - but, after all these years I'm getting 
sort of good at guesstimating the coordinate space for plugging in 
roughly the right numbers for curves. My point is that I shouldn't have 
to be getting my hands dirty with such low-level nuts and bolts.

* Of course, the huge problem with doing it this way would be to make it 
painfully apparent that there's really no developed way of integrating 
music (or at least midi) with svg in a way that can have a meaningful 
and modular sense of sync, semantics or otherwise.


-----
To unsubscribe send a message to: [EMAIL PROTECTED]
-or-
visit http://groups.yahoo.com/group/svg-developers and click "edit my 
membership"
---- 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/svg-developers/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to