David,

Thanks for the examples.  Along with the one that Wade (or is it 
G.?) posted, I think I have a really good place to start.  Also, the 
resources on your website look to be very useful.

Thanks for the help!  I am sure I will be posting a LOT more as I 
start working on this.  

Thanks everyone!

-Matt D.

--- In svg-developers@yahoogroups.com, "david dailey" <[EMAIL PROTECTED]> 
wrote:
>
> Am not entirely sure if I follow your question but I think SVG can 
do the
> sorts of things you describe with JavaScript.
> 
> See for example:
> http://marble.sru.edu/~ddailey/svg/hexemb5.html (for some hex-
tiling
> constructed on-the-fly)
> 
> and http://srufaculty.sru.edu/david.dailey/svg/tiles.svg (for a 
way to tile
> the plane with nondeterministic knot-seqments -- I give my 
students extra
> credit if they can make bugs crawl along the knots, or generalize 
to
> arbitrarily complex knot segments)
> 
> You'll need the Adobe plugin for Internet Explorer to make any 
sense of what
> I've written here (sorry).
> 
> cheers,
> David Dailey
> ----- Original Message ----- 
> From: "world_shaper" <[EMAIL PROTECTED]>
> To: <svg-developers@yahoogroups.com>
> Sent: Thursday, October 20, 2005 2:37 PM
> Subject: [svg-developers] Building and saving compsite SVG images
> programatically.
> 
> 
> > Hey Everyone.
> >
> > OK.  First off, I am BRAND NEW to SVG development, so I have a 
lot of
> > questions and no experience.  Heck, three days ago I didn't even 
know
> > what SVG was.  The more I read about it, though, the more I like 
it.
> > I could easily ask a hundred questions here, but I will limit it 
to
> > one very broad question I have.
> >
> > OK, first some background.  I am looking to write a client-side 
only
> > web app to generate random maps for gaming.  I have a few key 
features
> > that I want to try to stick to:
> >
> > 1) I want the app to be non-compiled
> > 2) I want the app to be as open-source as possible.
> > 3) I want the app to be as platform-independant as possible.
> >
> > I think that javascript combined with SVG's rendering 
capabilities is
> > perfect for the job(native zooming, scaling, and panning are 
just a
> > few features that come to mind).  I'm not sure if it is possible 
to do
> > what I have in mind, however.  Here is what I was thinking:
> >
> > Similar to traditional compiled game engines, I want to take 
small
> > individual graphic "tiles" and randomly combine them into a large
> > mosaic that creates the map.  Because .jpgs and .bmps have 
serious
> > limitations when it comes to level-of-detail and zooming, I 
thought
> > that SVGs would be a better choice.
> >
> > Because I don't want to load anywhere from 200 to 2000 
individual SVG
> > images at one time, I want to create some sort of quasi LOD 
system.
> > To do so, I figure that I need to be able to combine the 
individual
> > small tiles and create single composite SVG images for different
> > levels of detail.  Basically, at different levels of zoom, I 
want the
> > code to determine which size composite SVG image to render; 
e.g., at
> > the most zoomed, it renders individual tiles, at the next 
threshold
> > level zooming out, it combines 4 tiles into one SVG image, at 
the next
> > threshold level zooming out, it combines 16 tiles into one SVG 
image,
> > etc., etc.
> >
> > So with all that said, here is what I am wondering:
> >
> > Is it possible to programatically generate these composite SVG 
images
> > when the map is first generated, then load and unload these 
images in
> > the manner I described?  If so, where can I get some information 
on
> > how to accomplish this.  I have experience coding, so I am not 
asking
> > for someone else to do the work, but I need some resources to 
point me
> > in the right direction.
> >
> > Anyone have any ideas?
> >
> > -Matt D.
> >
> >
> >
> >
> >
> >
> > -----
> > To unsubscribe send a message to:
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> > -or-
> > visit http://groups.yahoo.com/group/svg-developers and 
click "edit my
> membership"
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> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
> >
>






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